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    1. StormWing0

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Speaking of the AI and support weapons when are we going to have custom or free-form fleet formations in combination with them able to use support weapons? Maybe make the fleet of support firing ships hang out on the side of the ship weapons fire from enemies isn't hitting? Basically they use...
    2. StormWing0

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      For all you fools whining about the new system either shut up or come up with a better one. In the mean time if I remember right docked reactors were used to get around the power regen softcap so why not make it so the new block when used like the power reactor in setup it has really high...
    3. StormWing0

      Additional types of weapon modules & weapon firing mode ideas

      What about the cases where a fixed direction firing from our current weapons and where turrets aren't able to work like they should if at all? That was the general idea behind this idea. hmm maybe make cycle firing ????/Beam and ????/Pulse weapons have some kind of drawback? Keep in mind...
    4. StormWing0

      Additional types of weapon modules & weapon firing mode ideas

      This isn't about making totally new weapons to use but a few new types of weapon modules for both primary and support weapons to allow for different things to do done with them. Currently we have what I call Single Direction modules meaning they can only fire in the direction either them or the...
    5. StormWing0

      Shipyards able to Sync with the Community Content

      What about people that play single player without internet? Currently being able to tap into the in game catalog is fine but needs to be upgraded so we can place BPs directly from it as docked entities on the main ship. That said this is a fun idea for servers with people on them and could be...
    6. StormWing0

      Bug Ships with no operational weapons trying to attack as if they have them

      Noticed this happening and bug or not it's rather annoying seeing a ship that has no usable weapons try to keep attacking as if it has any without a good reason. I could understand this if the ships had crew on-board the ship and it was trying to get close enough for them to jump ship and board...
    7. StormWing0

      Thermite is Fun!

      lol I could see someone using an Antimatter reactor solely as a flying nova bomb. :)
    8. StormWing0

      Interdictor frigate

      I've got a scanner ship and a Jump Jammer ship, they work rather well when behind the main fleet. The idea is to have those ships as part of a fleet and have them hang back behind the main fleet out of normal weapons range with a few AMS boats around them. :)
    9. StormWing0

      I've been robbed!

      If you set the permissions on the shop it can be bought and sold to and from. Even more so if you set the shop to be on the trade network. There's a reason I usually have a buffer storage for pulling things into the faction storages and out of them be it to and from shops or the docks. Also if...
    10. StormWing0

      Bug Crash when trying to load or save blueprints to and from local on multiplayer.

      Bug is back with a vengeance. Going to try and get some logs up in a bit. Also noticing something similar in single player when trying to save BPs if starmade has been open a while or you try to save when a sector save comes up.
    11. StormWing0

      Bug Shield won't break [Resolved]

      lol it exploded all its guts all over the station. :P
    12. StormWing0

      Bug Shield won't break [Resolved]

      nvm than was thinking of one of the other ships that it took a lucky hit to a docking point to break. XD
    13. StormWing0

      Bug Shield won't break [Resolved]

      Ya that's no bug, just good building of a really hard to kill ship. If I remember right the shield generators on that thing keep the shields above 50% most of the time unless you throw a small nova at the thing. >.<
    14. StormWing0

      Bug Non-whole blocks appearing in slots.

      Blueprints that drop their items when the BP doesn't have a target in the catalog also cause the spawning of slabs. Say you have a BP with blocks in it but removed the main copy of it in the catalog the BP just dumps its load of blocks when you try to spawn it. This causes the slabs to spawn...
    15. StormWing0

      Thermite is Fun!

      The main reason is big ships are sometimes so laggy that they crash people's clients. Also their shear size means they are a royal pain to fix after battles. For me it's easier to build 100 ships each a 10th the size of a titan and murder the titan because some fool came with it alone.
    16. StormWing0

      Bug Non-whole blocks appearing in slots.

      It'd be nice if they turned into whole blocks when picked up. I've seen some drop from loot drops so that might be the source of them. So far I've got a storage pulling them out of the main storage so they don't clutter the thing.
    17. StormWing0

      Stationary Turrets?

      My larger turrets have multiple docked barrels for targeting multiple enemies at once. The main issue I've noticed is once the AI has a target it tends to not want to pick a new one until either itself or the target is dead.
    18. StormWing0

      An idea for a kind-of war-server

      I think the maker of ARES Mod tried something similar but he just went strait to the "Buy with Credits" & "Credit Generation" options. If someone can figure out that but with item and resource generation it'd be perfect. :)
    19. StormWing0

      Bug Non-whole blocks appearing in slots.

      That's currently what I'm trying to figure out. Not sure if the game is derping and turning whole blocks into their non-whole counterpart when the sector uploads/reloads, shipyard, factory, salvagers on a overheating target, unbuilding an entity manually, etc. Can't be a shipyard at the moment...
    20. StormWing0

      Bug Non-whole blocks appearing in slots.

      1/4, 1/2, 3/4 blocks are showing up in my faction storages but I can't do anything with them. They are picked up from other entities like ships and stations and they can't be placed as is only stored. I'll get some pictures up in a bit but this is most puzzling. Currently noticing this issue...