Almost forgot you could tempt fate and cost by using the new auxiliary power to totally make cloaking permanent no matter the size. O_o or at least up to the point where the cost to build the thing is unreasonable. XD
Noticed something when making an AI spawnable Logic Warhead Torpedo, AI is set to Active even if there isn't an AI mod for the entity in question, same thing with faction and the faction mod. O_o This annoys me to no end worse than the crash that keeps happening when trying to upload a BP or...
I'll post more pictures later but here's the updated versions of them, I cut off Revamp from their name so it'd be shorter.
Isanth-VI Storm C-
Isanth-VI Storm M-
Isanth-VI Storm B-
Isanth-VI Storm P-
Isanth-VI Storm S-
Isanth-VI Shell
Better armor, better weapons, better speed, but less...
Um stations don't decay over time here. FP goes down over time and idiots shoot up the station every now and than but they don't decay on their own. In single player just turn the game off and nothing lost no matter the amount of time. In Multiplayer it'd come down to if the server does a...
lol That'd be funny, enter the jump portal while someone kills the other end. At that point it should cause massive ship-wide damage and spit you out somewhere along the jump path or just kill you and the ship outright. :)
hmm sounds interesting. The drain for having more than one HB station should be high. Why not make it so you can only have one per galaxy? This would make it so people don't clump them all in one galaxy. A less drastic version would be no two Homebases can be within X number of sectors of...
GRHayes it's quite obvious you have this "My Way or the Highway" thing going on and Schema has given you the correct information twice. It seems you won't change your ways and won't stop until he agrees with you like some mindless pet. So how about we end this and lock this topic so this...
How about give us more FP manipulation options in the configs? This way we can set more things to either drain or increase FP each turn. I say everything that has a drain version should have an increase version and vice versa so we have a ton of things to screw with. :) Set them to 0 for their...
The original intent for power and shield supply beams was undocked ship to undocked ship recharge not docked ship to docked ship. While the ways the system works allowed docked to docked it was never intended and slated to be removed and replaced down the road. That said keep those old docked...
I'd like having an AI mode for this instead so normal unarmed ships run away or ignores weapons fire, while a ship with warheads on it set to some kind of torpedo setting will try to ram the target if the warhead are exposed near the outside of the ship. Basically like they use to just...
Maybe there's a way to update that ARES Mod that was floating around a while ago but instead of credits it's resources. That was my only issue I had with it and that aside it was rather good for testing things against actual players. The only problem it had was not enough people only at any...
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