Add that to the 50k credits off the start and that leave room for a few more blocks here and there. So a super tiny jump drive, maybe a jammer, and maybe a couple other things.
That's the problem mine didn't update that file for some odd reason. Only way to get the info is to make a new...
This is where random passwords are a lifesaver. >_< That and not trusting anyone with them especially if they claim to have changed for the better without true proof. >_>
Swear that error needs to explain things more. Like if you aren't uplinked it should say that you need to uplink your name before you can use it on a server. Unless they fixed that at some point and it does now.
None I could see. Needless to say I was too busy trying to put a carrier and it's docked parts back together to check. Oh and the fleet was acting strange, some of the ships would dock and some wouldn't, not sure why. There might have been some asteroids nearby but not sure.
So A faction member added a group of ships to a fleet, than I came around and did the same trying to get them to all dock again and well crash storm happened.
I'm guessing since the radius is in chunks that could be the problem right there. Why not make it a min and max radius in meters and that'd solve a whole host of problems? Sure it adds more config lines to keep track of but it'll help out in the long run.
I kinda need to have a "Has Items", "Doesn't Have Items" logic setup for my drill so I can start and stop it's movement if it is mining. Could make this before but not sure if I can now. Anyone able to get this kind of thing working lately?
Why just turrets? Why not make it being able to place any entity from a blueprint or design providing it can fit in build or shipyard design mode on a dock? :)
Is this nasty bug fixed in the live build yet? ⚓ T1755 Dev Build crashes due to syntax error in cube-3rd.vsh Just asking because it prevented me from playing the dev builds to test. >.<
The general idea when killing pirate stations is to locate the faction block and shoot it until it's dead ignoring anything else aside from the turrets.
As for the huge waves of pirates make sure to have enough turrets of your own to deal with them and a metric ton of shields to tank whatever...
I say it should be like flying into a wall of beams that steadily expand outward into a cone shape. So like a huge AOE beam coming from the Central point of the sun. Targets sun side of things first and burns to the dark side of them.
This is why I build a loading rack and use pickup points and rails to load from a distance. :) Say make a smaller rack of 10 and dock 5 of those together somehow, add some wireless blocks to start the launching and only takes a few minutes. :)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.