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    1. CyberTao

      Looking for an old ship.

      Harpyie Prototype This anything close to it? Either way, that site is probably your best chance for finding old CC Blueprints.
    2. CyberTao

      Read by Council Simple and balanced Mobile Shipyards

      I honestly couldnt care less if they took more or less time than a station. If ship building times are fast enough that you need to worry about nerfing them for ships, then they need to be nerf for stations as well. The problem isnt the spawning of ships in battle, since I sorta expect some...
    3. CyberTao

      Read by Council Simple and balanced Mobile Shipyards

      Even if you give a station 100 times the shields, and 20 layers of advanced hull, it is still technically weaker than the Mobile shipyard that can jump away and can not be traced. So logically, yes; it makes sense that ships be able to use station only things such as factories and shipyards...
    4. CyberTao

      Don't play Noble Watchmen

      The rest of us have no bias, people who are butthurt are opinionated and those who are friendly with the admins are opinionated. If you really paid any attention to this thread, you'd notice that the OP was pretty much dismissed. No one paid any attention and just suggested he leave if not...
    5. CyberTao

      Read by Council Something that could be interesting

      I assume he saw someone using custom textures for the handheld guns and wants to have his own, but still take them onto servers. Spess Bling.
    6. CyberTao

      Read by Council Suggestion: Basic, Standard & Advanced Ship Core

      Well, it's interesting from a Crew station standport, like you need X number of crew to run Y number of systems, and each crew needs a station to work at to enable the systems, which say Players/AI being able to do 5 systems with just a core, so as to keep drones and turrets living.
    7. CyberTao

      Read by Council Suggestion: Basic, Standard & Advanced Ship Core

      Question; Why? From the sounds of it, "system" means any form of computer, which is actually a hell of a lot more limiting than any mass limitations. Like really, 3 systems is like fighters. There also seems to be no reason to not just use the advanced core. Even if it's more expensive, I see...
    8. CyberTao

      Trouble: "Hidden" Extending USD Arm

      Objects can only dock to 1 thing at a time, Thats just the way it's always been. If the tube is docked to the first ship (which it would have to be, if it was moving), it could not dock to another, meaning other ships would have to dock to it. You could try some fancy engineering with contact...
    9. CyberTao

      Planned Pull the player's head out of their ... chest?

      Long ago, in a player model long forgotten, that was about as tall as the player was. But yeah, could probably do with a fixing.
    10. CyberTao

      Dev Blog : February 17th 2016

      This is why I like you people.
    11. CyberTao

      Devs,what will be the the average ship size in single plaer.

      Average size for SP? Well, I mean the most you'd be expected to take down in SP is the default pirates, which I dont really see getting too much bigger than it is now (maybe a pirate lord or something with a 200m ship at somepoint?). The idea is to keep the game accessible to even people with...
    12. CyberTao

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      MFW I try to poke around faction forums again.
    13. CyberTao

      Whats WRONG with the Community???

      Stadiums, rails, logic... You know I think Azereiah still has that chunk of planet left for auto-gravity shenanigans. And NFD is a lot more stable compared to when we did the skid racing. If you wanna draw up some plans/dimensions/etc, I'd be happy to toss together a mock arena to try out the...
    14. CyberTao

      Read by Council Block ID workaround (for more colours)

      Sorry, I'm tired for reasons I dont understand and I didnt see the edit (page doesnt reload or alert for edits), and I just kinda ran thoughts off the original. But if you use that 1 bit to decide if it's a Hull or not, you effectively half the IDs that can be used by Non-hulls as well. I have...
    15. CyberTao

      Recognized by Council RED ALERT!

      Wow this is an old thread. I dont know if anything came of either thread (this or that), but I know enemy detection via turrets has had some breakthroughs if what I hear is correct, but I was not one who studied this area (I was away from the game when said advancements happened). Might be a few...
    16. CyberTao

      Read by Council Block ID workaround (for more colours)

      Hey, I remember that image! As far as I know, it should be current, it was taken from the current Wiki's modding section/info. I'm sorry to say, but I dont think the bits work in that way. From my understanding, each of the bits are either a "0" or a "1", binary. 10 Bits to the BlockID means...
    17. CyberTao

      Whats WRONG with the Community???

      It actually is. if you have the power, send someone to go update the effect pages, namely Punch and Pierce. There have been serious problems (apparently) of people stealing everything, or destroying everything in a faction or something. old fashion DFN-Vaygr 'wars' hold a few examples of that...
    18. CyberTao

      How do you build your ship?

      I start with a flat 2D frame to get the general feel of the shape, then inflate the frame to 3D. Then comes details and turrets, then interior and power systems. Other that it's just whatever I feel at the time.
    19. CyberTao

      Ra Rosulthian Drydocks

      Interior is basically done now, so throwing an update on that.
    20. CyberTao

      Ra Rosulthian Drydocks

      I'll give it a try next I am tinkering around. Been focusing on other areas first.