Thanks, we will probably able to mod StarMade enough to do our missions but not everyone can do that and then you have to battle with your mod every time a new version comes out. If you have a supported mission editor tweaking missions is easier a more consistent. I would've thought the logic...
Thanks for the advice it was me being a numb nut. I had the docking module as part of the construction so it broke the chain of docking enhancers!!!! Having loads of fun building modular ships now.
I've had one or two little issues getting stuff to work.
This is alpha so docs and tutorials...
Sorry should've specified. Yes they're all connected and show the purple outline. From that I assume I should be able to dock a dreadnought to a single core if I wanted to with the use of docking extenders.
I was going to start a new thread but found this one which is relevant.
So with docking is there a maximum limit on the docking area I can create?
This is what is going on.
I wanted to experiment with docking so I created a basic 5x5 cube around my core. I then wanted to dock a 10x10...
The guy that wrote it can't fix it because he hasn't got the info he needs from Schema as yet according to the Smedit thread. Also by your own admission you don't have time to do it. On top of that the developers are putting together their own editor at some point along with the ability to paint...
That's why I've posted I assume someone has tried this before.
I didn't really emphasize the role play aspect but it will be a role play server. It was enough to put in one post with out the RP.
I also realize that I'm relying on honesty and admins to enforce things.
Yeh simplifying things...
I've been running a small server to take the pain away from my defunct PC. With the performance optimisation I'm thinking of going the whole hog on a server. I was looking at a server capable of 192 slots. But I was hoping to create something a little bit different to what I've seen so far. But...
I hate it when I have a damaged ship I can't bring myself to write it off. Repairing is a pain in the butt, recycling it isn't much better. If I lose a ship off I go and get a new one.
When you want to inflict pain upon an opponent bearing the above in mind do you kill their ship or just maul...
This is one of the aspects of a major issue facing this game. There is no diversity to combat. Most games counter this by introducing different damage type. Different weapons produce different damage types and the flip side of the coin is different hull types or PDS to counteract the weapons...
With multi part ships what happens when any docking extenders get hit does the ship automatically detach?
You've also said height doesn't matter, only X and Z matter for turning speed. I've read all three dimensions matter to manoeuvrability. Do you mean turning on two axis is all that matters...
Because my PC is a pile of junk and I've not got around to building my new system I rented a server to take the pressure of my machine. A multiplay 10 person server is £6.50 a month. The management console is easy to use and you can access the config files. If you want it private don't list it...
Power
If you use a large ship and equip power in lines when those lines get hit you'll lose power. A more efficient configuration in large ships is to spread mulitple reactors around the ship. A 24x24 reactor will give 1 million power. Have 5 or 6 of these in strategic positions and you'll stay...
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