Search results

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      Recognized Changes to Warheads

      When one warhead detonates, ALL ATTACHED ONES should detonate instantly - at least in a 5x5x5 cube around the initial block. Because this ripple-fire laggy-as-heck mess bothers me. Let's take 10 minutes, enough to overheat a large vessel TWICE (saved it once to continue watching mayhem), to blow...
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      Planned Infrastructure facilities and system bonuses

      I know, but it wasn't really worth its own post, and it does kinda fit into the subject of buildings useful for things other than pretty looks. And it was just kinda funny to me - I mean, who DOESN'T want a brig??? We'd need an equivalent aboard ships - something NPCs can be ordered to go to...
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      Building Beam Tool

      This repair pack is basically a storage that can be placed in other storages. It occupies the same amount of space, it's just easier to lug around. And it can be used by an astrotech beam slaved to the storage it's in. However, if it's expensive enough to make one, the repair pack can be allowed...
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      Planned Infrastructure facilities and system bonuses

      I like the idea of solar farms, and the systemwide defense command post is also useful. The jail, FYI, was kind of an RP element but it's the same category. I would love to see an expansion of infrastructure to allow us to do more, and I love all the ideas popping up (mine most of all :P). I...
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      PvP Anti-Player Research

      Even more interesting note: While piloting this target vessel around I was actually -unable- to enable the docked reactors. The logic had not been hooked up and, for my purposes, did not need to be hooked up. So they weren't actually active. Which means they COULD'T jump. But I never mentioned...
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      Shield Helicarrier Project. (wip)

      Nice.
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      Azereiah's Assembly

      I think the Gozanti-class FREIGHTER (not Cruiser, stupid wiki!) is neat. As the BASIS for a larger ship ... it's not great... and they copied it right out of the prequels and called it a new design ... xD.
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      Planned Infrastructure facilities and system bonuses

      A few structure ideas: Colony: A special - nope. A building of X by Y by Z dimensions minimum, enclosed with a door in it for access. Door must be 1x2 blocks for NPCs to exit. On planets only. Maybe, later, on space stations w/ special requirements met for the "living quarters" - must have so...
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      New vanilla type starmade server for anyone that wants to play

      A lot of them are too dangerous. Isanths are a pain in the rear until you build a dedicated armor-shredder to get rid of them (at small-scales, or starting a new world or new bases). Doing any RP? Sounds pretty neat.
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      Drone Wars Competition , Season 2

      Dang, I'm behind. Completed drones and submissions? I gotta get to work lol...
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      Recognized Flak weapons

      Lol. I like the idea of flak guns, with multiple variants. Flak/missile results in a large explosion in a set AREA of ranges - between x and y, because fuses are not exact, and that's what are usually used. Plus it looks cooler. Basically a damage pulse-type effect but with the explosion...
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      Building Beam Tool

      Consumables = repair packages. Complicated to produce, involving several stages, they can have nigh-infinite numbers of armor, hull, and systems blocks stacked in them and can then be carried on any ship that can fit them. Astro-techno beams can use from these packages. New block! Also, this...
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      The ultimate drone R&D thread

      Oh, beautiful. However, I'd park escort cruisers or something similar on there, carriers are no good unless they're piloted because they'd need to be separately fleeted to carry their own drones. Which precludes docking them. But nice idea, looks SWEET!
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      Brainstorm This Planetary Shield

      I love the idea of planetary warfare. Planetary shields can be the atmosphere - this reduces incoming fire SEVERELY, because a round coming in from space gets burned apart in-atmosphere as it reenters, and also, soil absorbs blasts and shot very, very well. It disperses force, further reducing...
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      Help with detailed ship exterior

      Obey the First Law of StarMade Construction: Place blocks. If you don't like it, place some more. If you still don't like it, delete and place more blocks. If you don't like it, repeat above steps until satisfied. Or ... dock a turret on top and call it decorated.
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      Building Beam Tool

      The astrotech beam sure could use this kind of update. It needs to be able to repair ships built in a shipyard to a blueprint ... that gives it more functionality. Plus, an AoE would remove the need to actually strip armor OFF to repair everything inside ... xD
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      Broomsage's Shipyard

      Nice ships. And a neat color scheme too. Do you plan on finishing the first one up there at the top? That looks like it could go places ... neat places ... lol. Just build some more ships, and we'll be good. We can't really critique your style without lots to critique, now can we? :P
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      Building Beam Tool

      Okay, I see your point. And the exploits mentioned were other ones, not related to this one. I'd like to see it, I'm just not sure it's worth the time when the dev team keeps hinting >:( that they'll get us tons of epic features, but they won't tell us what .... grrrr.
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      Kaiserliche Marinewerften: First 300m Ship, (WIP) Deus Ex Krieg

      I have an equivalent one, but it's modules only and it has a few extra ones ... not sure what they are. About 8 of those on a gunship was sufficient to stop 99% of all missiles off of a TIE fighter with heatseeking missile armament. Probably 40-50% effect. Maybe 1 hit and it couldn't breach the...
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      The Pangalactic Regatta: 2016 Quasar Run (RACE)

      Just go faster. That way, they won't hit you regardless. And boost your shield regen through the roof, like half your capacity (low capacity). That way you won't stay hit for long.