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      Need assistance Getting a multi-cannon Bi-Axis Turret to work properly

      Add an additional axis: you're going to need to have an intermediate Bobby AI axis that does not necessarily do anything beyond command the base beneath it. Or you're going to need to make it a 4-barrel monstrosity firing at just one target ... sorry.
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      Shield Helicarrier Project. (wip)

      Bus and Zephyr??? Can we get some pictures? What are those things?
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      Brainstorm This Warhead Launcher Weapon

      I like the idea to "configure" turrets AND warheads (to keep it relevant). Designating the attached Bobby AI as "Torpedo" would set it to attack whatever else - if set to attack your target ... it does so. If set to "Any", it'll do that, too. Configuring them calculates their rail positioning...
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      Read by Council Make far away ships like projection is shipyard to save FPS.

      Planets have such an insane amount of blocks, plus gravity calculations, plus rotating sector ... no amount of fiddling is going to bring that down easy. I don't think giving them no clipping will help, because the lag isn't based in bounding boxes or collision detection/processing, it's based...
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      The Pangalactic Regatta: 2016 Quasar Run (RACE)

      Lol, then let's do a competition, sometime, for this other type of racing, lol! Sorry about the post, then, I have absolutely forgotten what's on the OP. Ooops.
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      The Pangalactic Regatta: 2016 Quasar Run (RACE)

      Is a Jump Inhibitor mine allowed? I was just thinking of this thing in a Star Wars novel, only seen it once - pulsemass mines, inhibit hyperspace temporarily. Could I do something similar? Dump a bunch of unfactioned inhibitors and knock everybody behind me into sub-lightspeeds for awhile?
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      is this possable to make in Starmade currently?

      No reason for it not to be. You just need some epic logic setups for it to walk and deploy lasers to step on places, and a bit of skill with rounded shapes, but other than that, it's pretty straightforwards. See shape, copy shape. Add logic-al functionality if you want moving legs, add thrusters...
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      dark shipyard

      Jeez, you just crank ships out fast. Really great work, they all look good. Just as a test of your abilities (just kidding), you should pick a new style and try it out. Just for a challenge. Don't get me wrong, these are great, but it'd be cool to see what you'd do with, say, a vertical...
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      How to use resources ?

      Build the moving planetship and go for it.
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      Starcraft Hyperion and Terran Structures

      Just to speak for the server people here ... I think the coming response will be "Please do it in SINGLE-PLAYER!!!!"
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      Starcraft Hyperion and Terran Structures

      You should've built it in a shipyard ... despawn vessel!!! QUICK!
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      Read by Council Better Fleet Recall + Better Pick-Up Point Docking

      Perhaps easier would be to have vessels save 5 seconds of "backlog" flight patterning as their approach vector. This way, when YOU dock them first, they memorize this pattern for tagging the dock. If YOU can't find it... that's your problem. Perhaps give them spar poles with dockers out front...
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      Shield Helicarrier Project. (wip)

      SAVE OFTEN!
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      Read by Council Hinder design theft

      Yeah, I'm making the case for a locked-blueprint system. And yeah, if you're WILLING to use that much time, you ALMOST deserve the ship. You're still a jerk who stole a ship, you just took the long way. If you DON'T just reassemble it to save it as your own, THEN you deserve the experience and...
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      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      It seems as if this discussion is already past its usefulness; we received a response telling us roughly what the devs have planned for this suggestion's content. However, if docked reactors are removed, standard reactor modules HAVE to get more efficiency. They need more energy per block...
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      Read by Council Hinder design theft

      Alternatively, I, the talented, lazy, imagination-less jerk with a lot of time spends hours and hours reverse-engineering Dr. Whammy''s ship. I have now poured my time and resources into something that would've taken less time, probably, to do myself. There's no simple block for this, nor do we...
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      In Developement Launcher Option to Deactivate Pirates

      And us lazy ones who can't be bothered to edit those cfg files!
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      A Simple Weapons Effect Question

      Roll it into three - one power drain beam as above, and two assault beams. Just standard, no ion effect, maybe overdrive or explosive, so they can multitask no matter what happens.
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      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Here's a few ideas to go in with all this: Limited station/planetary/starship storage: You can only put so much crap in one location before you hit a HARD cap. This prevents homebase camping. Looting: Blow up a ship/station, storage stays put and intact. Storage blocks can form some kind of...
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      Read by Council NEW Entity Structure Command, Turn all lights on/off

      Have the entity structure command, like the logic one, reverse all light status. Have emergency lighting default to OFF, and have all main lights default ON. Switch them for stealth mode, you've got a red set on in select areas and none in the rest.