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    1. S

      The ultimate drone R&D thread

      Looks like the minor Necro is strong here. But that's all right. Anybody with the will to read through 77 pages deserves all the knowledge they receive. It's a good thread, and I hope it continues. Keep using it, people, it's been amazingly helpful so far. Bump.
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      Recognized by Council A modest Proposal regarding Scanners, Cloakers, and Jammers.

      This is, basically, playing Submarines in Space. So, to sum it up and then put in some changes. I would, of course, invite the OP author to read FSM #35 cause it's similar and deals with the same thing. So, on a modern submarine, it's not EM radiation "noise", it's straight-up noise. The hull...
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      Why Hunt pirates?

      One of my goals is to create a ship that can kill off Isanths at a terrific rate, yet is affordable for insanely-basic-bases. So far I've created some early midgame pieces that, though effective, need retrofitting now that I am wiser (several minutes of firing on Isanths later xD; the ion effect...
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      RefiDesign Shipworks

      That size ship is absolutely absurd. Seriously? Gigantic forcefield shields? How does your CPU SURVIVE that???
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      dark shipyard

      Excellent work. I see I have some rapid-fire building crap to do. I don't have half that number of ships and I've done a lot of recreations and system bricks for "survival" gameplay (not really survival, more like non-creative...)
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      Why Hunt pirates?

      How do you farm out of void space? Do they spawn out there?
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      Why Hunt pirates?

      Hunting pirates is an excellently rapid way to max out all the storage you've brought along on a modest fighter craft. And that's all it takes to bring down the Isanths. Just a little thing and a decent pilot with some reflexes and quick thinking and you can bring them down one at a time for all...
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      dark shipyard

      Oh nice, I love the color scheme, and the shape is excellent. I may have to steal that stuff. On another note, maybe take off the rear cockpit looking piece, it's not quite fitting .... Idk, it doesn't seem to fit in.
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      Introducing The United Star Axis

      Well, now you know your issues, now you've gotta fix them. Have fun! I'd hate to fight one of those, I have nothing in that mass range except perhaps a Republic Frigate. At a skinny 149m, it's not packing a ton of turret power or forward firepower, but it's got 350-400k shields, not sure on that...
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      In Developement Collision Damage

      There are indeed ways to fix the 2m/s default kill-all-ships setting - go into config, find the "Impulse" setting, and pick a higher one. And also, please check settings and previous threads, plus updates even, before creating new posts. This has been in there for as long as I've been playing SM...
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      The_Owl's Ships.

      I would also go for just random structures - "access hatches", random protrusions (see Star Destroyers on any picture search ever for ideas about random boxy structures) and room-looking sections that appear to house people, weapons emplacements (even for fixed, forward-firing weapons, make it...
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      dark shipyard

      Lost all your ships? Dang ... well, at least you can download several of your own vessels from Community Content, lol. That's gonna suck, though. I feel for you. I've deleted things by accident before, shot them full of holes, and pushed them into planets ... but they've never been fully...
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      Juniper Rocket Appliances

      The options are ... absolutely cryptic and overwhelming. But dang, excellent logic work, even if I'm still questioning F-14s in space from that series ... oh well.
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      Introducing The United Star Axis

      It's easily possible - set them up to make use of magnetic docking: shootout rail deploys them onto the turret mount. You can't easily eject them, unless I'm mistaken and a logic pulse will do that to a turret dock, but you can get them locked in on top of the horizontal base, if you have a...
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      Dannage Fleetyards: Poor Advice For Noobs

      Eh, World of Warships requires quick thinking unless you play a battleship. Then, it doesn't matter ,because by the time you realize you need to think about it, it's too late to do anything about it. Warplanes, however, last time I played it ... man it sucked. I couldn't track targets, framerate...
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      Turret control computer

      What we need is to be able to define "ships" as "Turret Base" and "Barrel" (or other names, those are just logical) so that they act accordingly - when a turret base is docked to the mothership, it connects to said TCC, and when the Barrel is docked to that, they behave more like one entity than...
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      Turret control computer

      I would point you to both the FSM and the General Discussion tab, something very much like this, in fact nearly identical, was proposed not even a week ago. However, this is oh-so-slightly different and may be more likely. However ... Wireless Logic-type attachments .... suck. I like it, though...
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      Favorite Anti-Personnel Systems?

      Just MC-suffocate them inside a solid block. Because I'm willing to bet that you can rail the roof right on through the poor astronaut. But wait - can you suffocate? I'll have to try. Minion! Stand in the yellow danger circle!
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      Favorite Anti-Personnel Systems?

      Ship-to-ship combat turrets. Nothing gets close. Nothing. Or just a Republic Frigate replica ... can't board what you can't catch!
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      Suggested coupling a turret AI to a activation module

      There are also all-turret activation/deactivation options in there, so they don't try to track while you're under fire and pulling something minorly idiotic ;).