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      Suggestions please <Ship Design>

      At this point, it seems a lot like a block and I can't, with my limited artistic ability, see a way to fix it. Idk, if it's full of systems, what I'd suggest is toss the hull and throw in something odd, something new. Yes, that's a lot of work, but with my artistic abilities, it's awesome if I...
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      Several Shipyard Problems

      I've got a similar issue on my LAN server, if you play with blueprints at all you can get this annoying NullPointerException, on a server it crashes the client, I guess on SP that's both client and server. Try to avoid playing with blueprints. Also, default distance between Shipyard arms should...
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      PvP Anti-Player Research

      In StarMade, if you build it big enough, you can do everything. No framerate guarantees. And also no fun once you get up there. At least not in part-RP, team-playing servers where you might fly a fleet with friends, where you can have more efficient/effective single-role ships rather than larger...
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      PvP Anti-Player Research

      No keptick, the allies are screwed. You have the seeker array, you have the bigger ship (this is presumably why you're worried about killing them), and you're getting bothered. Oh, plus, you're holding the trigger, so pretty much, whatever you say goes. I like the idea of heatseekers for the...
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      Planned Faction Points Economy

      An additional idea for FP usage: I'm not sure if it's been mentioned/denied/planned/(other) anywhere, but perhaps have a faction point cost per faction-aligned station per time. Because so far we're distributing FPs and not really using them in this economy, just throwing them around like candy...
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      PvP Anti-Player Research

      Eh, if you've got power to burn, overdrive is very good at that, and gives a nice bonus to power while you're at it. Once you get to super close brawling range, bring a man-o'-war looking ship with a logic broadside and just let rip. It'll be cooler. And also, if you build it right, may be...
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      Drone Wars Competition , Season 2

      Logic-activated cloaking device, large missile-pulse or cannon-pulse-explosive weapons. Yes! I guessed his strategy! ---- Dangit now I've got a new strategy ... time to build!
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      Planned Faction Points Economy

      At the first quoted piece above: It's not another way of claiming systems, it's a way to divide it up so that we have a reliable measure of, say, "50%" of a system, and a way to enforce claiming most of it rather than none of it. It limits no one to nowhere, because if you control 4/8 zones, you...
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      Read by Council Boarding Controls

      Just sit on the ship and then bail. Use T, it'll first align you if you try to sit on something that you can't sit on. Then, get close, un-sit, then grapple the other vessel from VERY close. You're exposed to turret fire, but if you maybe rig a small shield in front of you on the boarding pod...
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      PvP Anti-Player Research

      Dumbfire missiles may also be useful. A setup like Missile-Cannon-Overdrive for maximum firerate and effect per shot. Just burn the ships down. Must be used on a vessel at maximum cruiser size, because you have to be able to track. I think a big waffle would be best, but a few larger outputs may...
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      Planned Faction Idea

      As for the marker on space battles - that's what the flagship marker is for in Fleets. You can automatically see it - so there's no need for a separate marker. Neat, but already planned - mostly. And a little complicated to throw in without the other infrastructure the devs are creating.
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      Drone Wars Competition , Season 2

      He who has more drones, perhaps cannot kill a larger drone based around survivability. Say you base your drone off of shield recharge and an amount of capacity sufficient to withstand most single impacts from alpha damage drones. The recharge will then be capable of charging it in 3-4 seconds...
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      Planned Faction Points Economy

      I love this idea. A few things: First of all, protection is nice. However, I think it should cost a set amount of FP's to protect an asset. Whether a ship or station, it's based on mass or blocks. Set amount goes in, and enters that galactic FP waiting list above. I like that idea. That way, if...
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      Ship class names (Wait, where are you all going? Guys?)

      The post is on "Classing Ships for Fleets" and it's currently 2nd page back on "General Discussion". Near the top. It's a dang LONG wall, but the general idea is this: We should use standard classifications, maybe plus some, with prefixes and suffixes to give more information. Such a ship as a...
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      Ship class names (Wait, where are you all going? Guys?)

      See, the thing with this is, we have class names, and they're not so ... odd. My first post was something of a joke. Should've said that. Sorry. Also, I made a text wall on the class naming subject awhile ago, and I'm selfish. MINE'S THE BEST, ALWAYS! NO COMPETITION! Plus, we'd need more names...
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      Recognized Weapons ought to be more specialized

      I love this: "Dumbfire missiles aren't effective". LOL! Duel a pirate station with some lock-ons, but don't both locking on - the thing isn't going anywhere. Same with a Titan and a missile optimized for alpha rather than targeting. See what it does. Dumbfire missiles are the bomber's weapon of...
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      Drone Wars Competition , Season 2

      A 2500 mass ship, optimized for performance against lighter, smaller targets, may be the way to go ... or a 500 mass ship, so you get 5 of'em. Maybe 3 different versions: anti-missile point defense ship, your own missile ship with a few good-sized tracker missiles in the nose, and a cannon...
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      Shield Helicarrier Project. (wip)

      Post some new pictures of the whole thing? Lookin nice, I'd love to see one of these things in-game.
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      PvP Anti-Player Research

      It would be enjoyable to watch. Faction blocks take too much punishment to deal with firing that laser pistol. You'd be at it for hours. Not kidding, I tried it for 2 minutes and didn't make a scratch. Torch beam isn't much better. (I'm assuming you CAPTURE this fool's undefended Titan)
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      Brainstorm This Transdimensional Gateway Mechanic

      A very balanced way of doing this is as follows: First, you choose what servers to link to and from. This can ONLY be done once BOTH servers are capable of creating warp gates; before that it doesn't mean much. Second, you need a way to determine what's linked and how. This may require a special...