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    1. Keynesian

      Pingperfect.com StarMade Server Hosting

      Ok thank you
    2. Keynesian

      Pingperfect.com StarMade Server Hosting

      I have never bought a server before and I am wondering how am I able to access to server files or be able to change configs in the server? Is it sent remotely? Or do I have to tell you?
    3. Keynesian

      Fuel, ALL opinions accepted and wanted!

      If we are going to have fuel it shouldn't be in the form of everything needs fuel. It should be based off of a nuclear reactor system. Lets say that one power generator takes up about 1 uranium or deuterium every week. So for every week the ship is activated or a player is in it it can last...
    4. Keynesian

      Weapon changes.

      By removed soon it means in a future update. And for the other weapons see this video. Watch this first: Now watch this:
    5. Keynesian

      SATURN Shipyards -- Creativity to the Max!

      IGN: Rub12 Faction (optional): The DFN Timezone / Nationality: EST/USA Pictures of completed work*: Reasons to apply: I would like to be on a friendly non PVP build server for once. Extra information*²: I like to play kerbal space program and Sim city when I am not playing starmade.
    6. Keynesian

      \\ Unscrambling message \\

      So whats the point of this post?
    7. Keynesian

      Bug Unable to connect to specific Servers...

      Is your starmade updated to the latest version?
    8. Keynesian

      [Online Master] [StarMade] [16 Slots] [IP:StarGate.nitrado.net:4242]

      I have just one question? Who are your admins going to be? Also if you want to promote this server, then encourage factions (on the forums) to join by giving them starting resources to build a base with.
    9. Keynesian

      Planet Killer

      No you have to use amcs or beams
    10. Keynesian

      Planet Killer

      Build a bigger ship.
    11. Keynesian

      Nerf shield curves so that shields scale appropriately for Titans

      At the moment shields have become very op in a sense that it is almost not playable anymore. Shield recharge should be nerfed to not recharge under fire or very little at that. Shield capacity should stay linear but not at such a high rate such as to be 400-500 per block. Shield capacity should...
    12. Keynesian

      [SOLVED] Getting to the bottom of the 100% loading crash

      Affected: Yes Windows Version: 8.1 64 bit Processor: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 CPUs), ~3.4GHz Affected: Yes/No Graphics card: Nvidia GeForce GT 620 In-depth-info: java version "1.7.0_55" Java(TM) SE Runtime Environment (build 1.7.0_55-b14) Java HotSpot(TM) Client VM (build...
    13. Keynesian

      Salvage Cannons now Focus

      Salvage beams I agree with. With damage beams I don't. Beams are meant to take out shields not blocks if you want to take out blocks use missiles
    14. Keynesian

      The Euro-corp Syndicate remains

      Still waiting on approval from higher up.
    15. Keynesian

      The Euro-corp Syndicate remains

      That whole thing was a giant ass ploy to root out a spy in our faction and I thank you for that.
    16. Keynesian

      The Euro-corp Syndicate remains

      That felt good. Also thank you for helping me root out some spies in our faction.
    17. Keynesian

      The Vaygr Empire "To Dominate & Control" [Apply here]

      Thats a good Fucking Idea.
    18. Keynesian

      The Euro-corp Syndicate remains

      This post is no longer valid.
    19. Keynesian

      The Euro-corp Syndicate remains

      This post is no longer valid
    20. Keynesian

      Armor Damage Threshold

      That is actually pretty good idea