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    1. Keynesian

      Make damage beam fx scale in size

      And if the output was massive the beam would be massive and the damage would be spread out over multiple blocks. THEN WE CAN FINALLY HAVE MASSIVE DEATHRAYS OF DOOM! MWAHAHAHAHAHAHAHAHAHA!
    2. Keynesian

      Space Station -> export from SMEdit

      Put it in the Server-database folder that might work.
    3. Keynesian

      Missile Salvos

      That is basically what I was trying to say, I want a burst function to be added to missiles. And the only reason I told Lecic to go away is because all he did was basically shoe off my idea and say we could do it with multiple computers. You on the other hand put some actual effort into your...
    4. Keynesian

      Missile Salvos

      I'm talking about one computer so if you don't like it don't reply. Edit: you can't disagree with a post telling you to go away.
    5. Keynesian

      Missile Salvos

      Missiles right now fire 1 missile or 10 in one salvo and they are done, This is not at all how you do it in real life. I think missiles should be like in some fighter jet games (Fire 4 missiles one or 2 at a time then wait 10-20 seconds before reloading). This would allow small fighters to fire...
    6. Keynesian

      StarMade v0.159 Fixes & Mail System

      Wait did you fix the invincible ship bug?
    7. Keynesian

      Question About: Starmade in the full-realease

      Its basically like saying that you and a friend are going to buy a $10 item with a $10 bill but your friend says he has to pay more because he is paying 10 $1 bills. They are both worth the same just in different amounts.
    8. Keynesian

      Question About: Starmade in the full-realease

      Exactly the average Romanian probably has more Lei than the average American has dollars. Thus you should have "more" money than some of us and should be able to pay.
    9. Keynesian

      Question About: Starmade in the full-realease

      Exactly about 3 Lei=1 dollar. And since that is an exchange rate about 30 Lei = roughly 6 dollars. And having your countries currency be worth less then the US doesn't mean that it costs more.
    10. Keynesian

      Implemented Save player relative to ship upon logout

      Well I guess if they are in gravity then...
    11. Keynesian

      Implemented Save player relative to ship upon logout

      Not that it wouldn't support it just that being inside a ship is exactly the same as being in space. The game can't tell whether you are inside a ship. So thats why I thought of a block to do that same job.
    12. Keynesian

      Implemented Save player relative to ship upon logout

      I don't think the game engine could be able to do this. Perhaps a block you activate that spawns you to the nearest vertical 2x1 space and in the gravity of the ship.
    13. Keynesian

      The DFN- A Starmade Faction [RECRUIT ALL THE PEOPLE!]

      The new DFN test server is up and running.
    14. Keynesian

      Pingperfect.com StarMade Server Hosting

      So I just bought a server now what do I do?
    15. Keynesian

      Multiple Turret Controlling

      I think that bobby ai’s should have a new option besides selected and enemy. That option is player controlled. So basically a new button would appear on the hotbar that is a symbol of a turret and all the turrets that have player controlled enabled would fire in whatever direction the player is...
    16. Keynesian

      The core block and you!

      I think that players can break blocks of another factions ship if it is not docked to anything. This would prevent exploitation from griefers. There should also be a new magnet block that allows you to attach to another ship through just bumping in to them.
    17. Keynesian

      The good, The bad, and the horrible.

      These are magnificent
    18. Keynesian

      Beams and other weapon types are ineffective

      Here's a thought why don't you slave amcs to the beam. Wait what! What is this brand new idea that no one could have ever thought of.:rolleyes: (*Sarcasm intended)
    19. Keynesian

      SATURN Shipyards -- Creativity to the Max!

      Thank you very much.