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    1. Keynesian

      Just a little experiment ( A missile Gatling Gun)

      A couple of weeks ago I thought I would try to see If I could make a missile gatling gun with logic. It ended up looking like this: Here is how to turn it on: Here's 2 images of it firing: Its controlled by a whatumahcallit gate so it only starts firing when both blocks are activated...
    2. Keynesian

      FTL: Faster Than Light presents- The Kestrel Cruiser, now in 3d!

      You could add the iconic Burst Laser MKIIs by making 3 groups of 2 blocks of cannons slaved to one block of damage pulse. With logic you cold even make the reloading lights on the weapons.
    3. Keynesian

      The DFN- A Starmade Faction [RECRUIT ALL THE PEOPLE!]

      He didn't do THE THING.
    4. Keynesian

      warning server doesn't answer (5 sec) server is temporarily under high load

      Go to a file called server in the starmade folder It should look like this Then Open it up Then change that to a power of 2 if you don't know what that is type in 8192 or 4096. Hope this helps,
    5. Keynesian

      Move the ship core

      That too but if worst comes to worst your going to have to use smedit or start over.
    6. Keynesian

      Move the ship core

      Go to forums scroll down go to mods then 3rd party software. You will see it
    7. Keynesian

      Move the ship core

      Called smedit.
    8. Keynesian

      Possible to roll while not in a ship.

      Press space when looking at your ship
    9. Keynesian

      Destroyable missiles

      That's exactly what I meant
    10. Keynesian

      The DFN- A Starmade Faction [RECRUIT ALL THE PEOPLE!]

      go up to the top and click watch thread.
    11. Keynesian

      Turret block

      Yes I guess that would be better
    12. Keynesian

      Turret block

      Instead of having to go to all the trouble of buying your turrets and docking them over and over again why not just have them be directly on the ship? So a servo block would be added and you could place blocks on it and they would be part of a turret (After adding a bobby ai). And with the new...
    13. Keynesian

      Destroyable missiles

      Then again it would be useless against any sort of multiple firing mechanism like a missile Gatling gun.
    14. Keynesian

      Delay block config

      When you press shift-R on a delay block it gives you an option to set the delay amount.
    15. Keynesian

      \\ Unscrambling message \\

      Ohh lol
    16. Keynesian

      \\ Unscrambling message \\

      WarmasterRaptor How can you disagree with this post?
    17. Keynesian

      Dear Devs

      Dear Devs, Please with the new crafting update let factories be on ships. I have always dreamed of having a giant factory ship in starmade. Love, Battlecruiser
    18. Keynesian

      Selection Targeting

      Make swarm missiles target whatever entity you have selected with f or the nav menu.
    19. Keynesian

      The DFN- A Starmade Faction [RECRUIT ALL THE PEOPLE!]

      Welcome back. :)
    20. Keynesian

      Top overdrive speed 100

      Its supposed to be that way.