Search results

    1. Keynesian

      Teleporters

      /jump
    2. Keynesian

      Let's Talk About Missiles and Rockets

      Well that solves the speed problem but the ammo it still there. It\'s just a suggestion but so far I have all positive reviews schema if you are reading this you might want to take a look.
    3. Keynesian

      Let's Talk About Missiles and Rockets

      Rockets need a buff. Rocket In games or in real life have limited amounts of shots, now I’m not saying we need to have limited ammo or anything but a select number of shots before needing to reload. Let’s say I have 8 shots per launcher I could fire 2 rockets a second until I run out and then I...
    4. Keynesian

      Bombs/Bomlet Genereators

      thxs and good idea
    5. Keynesian

      pirates to hard

      if you are talking about the isanths your sir are the biggest noob i have ever come across. now if you are talking about a capitol ship you made and the pirates are using it thats a differnt story
    6. Keynesian

      Bombs/Bomlet Genereators

      i know but ships in order to do that need to be big in size im talking about a small bomber/fighter
    7. Keynesian

      Bombs/Bomlet Genereators

      also there could be a nuke sort of bomb that has a huge radius high damage eccept its reload is so slow its almost not worth it
    8. Keynesian

      Bombs/Bomlet Genereators

      I think that bombs should be added to the game. The way bombs would work is that each bomb is like a missile only it either stays or floats (i.e. now gravity) or fall to a planet. Each bomb block like amcs and missiles increases damage, radius, and reload however each bomb block has rechargeable...
    9. Keynesian

      vaporisers and magnet boots!

      if person is from different faction u cant place or use blocks dumbass zyrr
    10. Keynesian

      Blitzwing's Guideline to Ship Classifications!

      acually hardened hull are only .1 mass each u are using symetry
    11. Keynesian

      The Covenant Empire

      -Username, age, and gender: rub 17 male --Reason for joining the Covenant Empire: i think i could be a valuable asset in capitol ship piloting and building -What role you would like to serve in the Covenant engineer/ship master --Reason for choosing that role: i have lots of experince...
    12. Keynesian

      Advanced Building Bug

      try scrolling your just zoomed out its not a bug
    13. Keynesian

      SC-Trinity

      download please u must it is awesome