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    1. HerrColonel

      StarSide Blood and Steel: Season 2

      I confirm my participation. Can't wait for this tournament
    2. HerrColonel

      Take 3 millons years killing an isanth?

      I posted a similar thread some mounths ago, I link you so you can see what people think http://starmadedock.net/threads/small-ships-dogfighting.20356/ . I agree a small ship like isanth take a ridiculous amount of time to kill because there's not much system blocks and most of them need to be...
    3. HerrColonel

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Thank you Creeper god for whitelisting. I connect right now See you
    4. HerrColonel

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      IGN- HerrColonel Why you want to join the server- I'm on a long term ship project currently and I would like to be able to show it/see other player's builds while working on it. Example of your work- I don't have lots of work of mine to show. So I'll show a piece of my WIP big ship. It...
    5. HerrColonel

      The turret thread

      Me and a friend worked today on one of my WIP capital ship. The turret design we ended with is quite interesting so I'm posting it here. These are small but packs quite a punch thanks to overdrive slave. Weapon main size: 145 (cannons) effect size: 145 (overdrive) DPS: 8k7 each
    6. HerrColonel

      Small ships dogfighting

      Since the HP update, a dogfight between two small ships (in my case a <500 mass fighter against an isanth cc) is tediously long and painfull I don't know about big ships combat (I have so much less big ships) it looks like it overheats when the ship took a big amount of block damage, but this...
    7. HerrColonel

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      I agree docked reactors implies lag proportionnally to how much there are working at the same time and I feel it's closely related to the beams being fired in loop. What if docked reactor had a system on it that give his power to the entity it's docked on without beams? The block size of this...
    8. HerrColonel

      'Automatic' popup turrets?

      I know no way to detect presence of targets or incoming missiles =(
    9. HerrColonel

      Turret flares

      Tell me ALL you know =O
    10. HerrColonel

      Turret flares

      Nice way to launch them. I used the old school pulse so it's not that fancy but they are sent flying very well This small shuttle have two set of 4 each for emergencies Not useful in the end, but fun system to have =)
    11. HerrColonel

      Enemy detection systems for FOF missile launch

      It's the strongest way to build MIS/MIS combo
    12. HerrColonel

      The Rail show off thread!

      Very nice can you actually make the barrels fire and rotate?
    13. HerrColonel

      A pack of changes that will improve the boarding concept

      You guys are right I'm faulty for building things somewhere else than on homebase lol But why do you think there is so much faction of one people on multiplayer servers? You are maybe right buy if I follow you logic I can't play on a multiplayer server anymore But now can someone tell me how...
    14. HerrColonel

      A pack of changes that will improve the boarding concept

      This stupid torch should be removed. I really don't care about boarding but WHY is there no way to make rail/logic circuits safe from griefing while the shields are up just like it was possible before? It's already possible to grief all you want, just build a noob cube and drop the shields below...
    15. HerrColonel

      Recognized Buff Disintegrator Explosive Block thingies

      I would like if we could tell which block is the output (like other weapons) The explosion will happend from there, and scale with block count for warheads
    16. HerrColonel

      Ramming speed! Collision stuff.

      Somehow I think the server owner should be able to set the max limit for ship size. With features like collision damage, it'll be a shame if we have nothing to scale it down to our hardware
    17. HerrColonel

      Hyundine Shipworks

      Your SA-44 Reaper is amazing Nice, effective design and perfect mass for a fighter I'll try to make a fighter as good as this one (but I'm not particullary fan of the weapons)
    18. HerrColonel

      Gigantism

      I remember having played Ogame when I was a youngster and I remember the production of fuel was vital in order to sustain a powerful fleet. If the guy with the biggest fleet had no way to sustain it all (for the most epic fleet they was no way to sustain by your own production, the guys were...