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    1. HerrColonel

      Quest creation using Lua

      Hello, That remembers me of Waldo, and other unfinished NPC projects If there's anything you can use in your own: Custom NPC's
    2. HerrColonel

      PvP Anti-Player Research

      It's the first time I hear of that mechanic how did you pull that off?
    3. HerrColonel

      StarSide Blood and Steel: Season 2

      Not sure about necro posting that would be too bad any news guys?
    4. HerrColonel

      Brainstorm This An Adjustment to the current Faction System

      100% yes But I think you should also being able to give a fief to someone that has no suzerain if your own fief is big enough. (You give him a part of it, that become his own fief and he becomes your vassal) That's pretty much how it works in crusader kings 2 and as far as I know it's pretty...
    5. HerrColonel

      Shift Brake Speed

      I think it depends on your thrust. Super high thrust ratio ships can brake very fast
    6. HerrColonel

      Target Lock Missile Turret not working

      missile-beam uses a lot of power. Check you have enough capacity for the missile to fire
    7. HerrColonel

      Portal Guns in Starmade?

      I kinda want to make an institute to test that further
    8. HerrColonel

      Drakkart Q&A thread

      at least one maybe it's all you'll have =p
    9. HerrColonel

      Drakkart Q&A thread

      Not much questions lol I already voted for you because you look smart and know the game mechanics so I think you may calm the majority of consellors down if they have crazy idea like doubling the power gen
    10. HerrColonel

      Portal Guns in Starmade?

      Portals are not a stable feature. They still require testing
    11. HerrColonel

      Recognized O.V.E.R.V.I.E.W. and control of docked entities - RELOADED

      I totally want some kind of screen like that. what would also be nice is a way to group the chains so I don't see all my pd and turrets and overly docked things all mixed together when I spawn a new ship (All entities docked spawn with the same name from blueprint, only number differ). Also that...
    12. HerrColonel

      StarSide Blood and Steel: Season 2

      Also what you guys think of having a set version of the game planned for tournament? As the event is announced 1 or 2 month before it happends the game is not likely to include important changes we would absolutely like. BUT on the other side we would not be "struck" by last days crutial...
    13. HerrColonel

      StarSide Blood and Steel: Season 2

      Ships reviews would have been more useful before the fight. Lots of ships are on community content now, so anyone is free to check by himself. Editing the combat videos is maybe tedious and boring so I'm fine if they keep delivering us slowly and keep the awesomeness for another blood and steel
    14. HerrColonel

      Need more updated info, using docked entities power and shields

      It's actually 25%. Also the shields you putted on docked entities will be consumed until 25% BEFORE using the carrier shields. So I think you better put off the shields of modules and add them on mother entity instead. (I don't see how "good" they are supposed to be when undocked of your design...
    15. HerrColonel

      Need more updated info, using docked entities power and shields

      Here is your setup if I get it right. Ship > (docked to) carrier. Well if you want your ships to give their power and shields to carrier, you'll need to put some power/shield transmitters on them (and logic clock). And it'll make them less efficient as individual ships by themself because they...
    16. HerrColonel

      Need more updated info, using docked entities power and shields

      I'm not sure what you are trying to achieve but docked entities can draw power from mothership entity (avoid making the mother entity go power failure that screw power generation). Also, you can link your salvager trigger to a wireless block so you can activate them all from main entity edit...
    17. HerrColonel

      StarSide Blood and Steel: Season 2

      That mean I'm not the only one to wait for BnS videos? I'm not in a rush or anything I just hope they don't forget =p
    18. HerrColonel

      Docked thrusters with independent power

      no the thrust of docked entities is just added to your mothership's total thrust, so I think everything is submitted to the mothership thrust setting. But you can do something that's just rotationnal thrusters and forward/backward thrust (50% each) that should do the same
    19. HerrColonel

      Docked thrusters with independent power

      mothership's power =(
    20. HerrColonel

      StarSide Blood and Steel: Season 2

      I submitted my ship to community content if anyone wants to take a look in detail