100% yes
But I think you should also being able to give a fief to someone that has no suzerain if your own fief is big enough. (You give him a part of it, that become his own fief and he becomes your vassal) That's pretty much how it works in crusader kings 2 and as far as I know it's pretty...
Not much questions lol I already voted for you because you look smart and know the game mechanics so I think you may calm the majority of consellors down if they have crazy idea like doubling the power gen
I totally want some kind of screen like that. what would also be nice is a way to group the chains so I don't see all my pd and turrets and overly docked things all mixed together when I spawn a new ship (All entities docked spawn with the same name from blueprint, only number differ). Also that...
Also what you guys think of having a set version of the game planned for tournament? As the event is announced 1 or 2 month before it happends the game is not likely to include important changes we would absolutely like. BUT on the other side we would not be "struck" by last days crutial...
Ships reviews would have been more useful before the fight. Lots of ships are on community content now, so anyone is free to check by himself. Editing the combat videos is maybe tedious and boring so I'm fine if they keep delivering us slowly and keep the awesomeness for another blood and steel
It's actually 25%. Also the shields you putted on docked entities will be consumed until 25% BEFORE using the carrier shields. So I think you better put off the shields of modules and add them on mother entity instead. (I don't see how "good"
they are supposed to be when undocked of your design...
Here is your setup if I get it right. Ship > (docked to) carrier. Well if you want your ships to give their power and shields to carrier, you'll need to put some power/shield transmitters on them (and logic clock). And it'll make them less efficient as individual ships by themself because they...
I'm not sure what you are trying to achieve but docked entities can draw power from mothership entity (avoid making the mother entity go power failure that screw power generation). Also, you can link your salvager trigger to a wireless block so you can activate them all from main entity
edit...
no the thrust of docked entities is just added to your mothership's total thrust, so I think everything is submitted to the mothership thrust setting. But you can do something that's just rotationnal thrusters and forward/backward thrust (50% each) that should do the same
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