You're missing the point again. As Alphajim said old playerbase that left got replaced by new ones as the game keeps selling on steam. Would be nice to have these graph export-able on excel so we can look at stuff like the average amount of players over time, but I'm too lazy to make it...
Good to have a post explaining config for 2.0 The quotes inside your spoiler don't display well though. Must be just a forum flaw.
Anyway if you think it address the issues players have with the power 2.0 you missed the point. Correct me if I'm wrong.
With the config I can't go back to old...
Not that I dislike this suggestion. But bind it to the reactor chambers systems does not seems appealing because it gets more costy if you operate with a high power regen for the exact same effect. That's the whole flaw of chambers if you ask me, but I'm def not the one with the most knowledge...
I have two questions regarding new weapons.
First: What happened to the tertiary effects? In the dev build v201.029 I can't find them. Are they still on the workbench or abandoned?
StarMade News - StarMade v0.200.311 - Power 2.0
Second: Why are all the weapons ranges still tied to sector...
1. Nothing
2. You can somehow fleet drones together and give them orders like go at X sector. As far as I know they're less effective in combat that just a ship standing by with AI. They're prone to failure like doing nothing or just turning around, etc (that might be defects that standalone AI...
But turrets have drawbacks already. Mostly the same advantages than static docked weapons fired by an AI, but more vulnerability due to the mechanical challenges for them to rotate and cover a large angle which is the best option ATM because a turret aiming at something out of its angle will be...
I don't think system integrity was made for that. It was made to punish spaghettis. It is a stupid backward way to do it and I called it
Enjoy patched shipdesign, fellow builder =(
Try to think it this way: blocks buried inside the system blob = bonus. blocks at the blob's surface = malus. If you make a big square and extend it in the remaining axis you'll get more and more bonus from inside blocks, that'll make up for the surface malus. When you have a shitload of...
Calling someone a pizza sure is bad, but I still prefer to read that than "awesome new build, keep up the good work"
I'm going to get used of the idea of needles ships
There's an end goal document. You can find it here: Search Results for Query: end goal | StarMade Dock It's also been Mentionned by Dire Venom previously.
They talk about what they're aiming at and for what kind of players. But You don't care do you? You're a troll and you want to make us waste...
IMO it would be better to have different kind of weapons spread. Some punching through in a straight line like we're used to (drawback from these is wasting dmg once the target has been fully pierced), and some having different kind of dmg pattern, the same way missiles do. But I guess the...
So they're not fixing your car, they're fixing their design, and you have a broken prototype. But you still want to spend money on the car once it's fixed
Why?
That means scaling up you ship's size make it worst. Why would you bother building a titan (big ship @5%) if a ship of 1/10 its size have the same amounts of systems (small ship @50%)?
Those two are mutually exclusive
Nice interiors bro
What if I build large and thin wings like on a...
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