Search results

    1. A

      What happened to Starmade?

      Well, I think that fighting isanths for ressources isn't a good way to go if you don't find a way to "core" it right to the faction module and then scrap all what's left. I don't remember if loot clouds are still a thing for AI. Regarding the storage changes, I find it better now. You need space...
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      Distributed Monetization

      MacThule, it seems obvious seeing the feedback here that nearly no one want this monetization system. And don't expect Schine feedback (or at least not before a long moment).
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      Distributed Monetization

      I know, that's why I talked about having the choice between a free and a paid ship. Still, playing a creative game isn't a valid reason to charge your creation (yeah making great designs is playing the game as intended, as much as being a great faction leader). Even things requiring much more...
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      Distributed Monetization

      It was to find a compromise instead of just saying no. I think the same than you.
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      Looking back on one year of playing starmade (including screenshots)

      That's why I think it wasn't useful at all to do it. Better wait till real changes than doing another post about the lack of updates. Why we usually don't care about such a rant is because we have at least some confidence in Schema. The fact there's less player isn't new, we're fully aware of...
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      Distributed Monetization

      Both yes and no ! A donation system to donate either to devs or good community builders.
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      Looking back on one year of playing starmade (including screenshots)

      Meh. Nothing original here, this kind of "Nothing has changed" post is seen every couple months and end the same way : even if we answer, no one really cares about this kind of ranting as it'll be forgotten in a week or two :whistle: And yes this is a ranting, even though you made a nice...
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      Distributed Monetization

      Well I'll give you my user thoughts on it. If I have the choice between a free but commonly designed ship, and a paid beautiful / optimized ship, I'll always choose the first one. Why ? Because I don't like - even hate - to be forced to pay for a game content (even DLCs can be annoying...
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      Distributed Monetization

      Nope. Basically p2w, even if it's not that much money and you can easily copy it from a paid ship and release it for free. Then there's the problem of the property : if someone copy it and make it for free, then the owner of the ship could complain that it's HIS property. I'm sure Schine don't...
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      If an entity is docked to a station it can use factories, refineries, shipyards.

      Even better, with the actual energy mechanics it won't be exploity as under P1.0. It would be nice for stations when you dock, and to make self-sustaining / switchable turrets
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      What happened to Starmade?

      He's talking quite a lot on the official Discord. He made a "Universe Update dev news dump" thread, where he basically say every step he's doing... He said he plans to finish the memory optimization and code rework to make a pre-release this year iirc, with new planets, for us to explore the...
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      Modular systems are coming ?

      Modular systems are coming ?
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      Not as much as the Shores of Hazeron forums xD

      Not as much as the Shores of Hazeron forums xD
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      Small Simple Requests

      And make a shootout cannon for astronauts, would be so funny when boarding :LOL:
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      Small Simple Requests

      Have to disagree here. Grenades are useless in this game yeah, but more personnal weapons are required. How do you want to do a cool boarding party without a proper equipment ? Some personal shields / classic weapons (at least smg - sniper - RPG - pistol - [shotgun?] ) and some kind of armor can...
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      What have you done... (power system wtf)

      Aka a useless necro
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      Balancing blocks gut-check

      Yep. If clipping full blocks is impossible (and it should be), then it's more about adding 1/x slabs on the same block. We could make these with accurate HP (1/x of a full block) and make each slab act as a different block. If it's too OP then use the average HP or the best/worst HP or even...
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      Balancing blocks gut-check

      Nah, it's more like "treat each overlapping block separately = regardless of the other blocks, each one will receive 1k damage, from the lowest strength to the best one". This way each block too weak for the 1k damage will be destroyed at the same time*. So overlapping blocks don't give any...
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      Mmhh no. "Let's do it because they do it too" isn't useful either. Let's just fix these.

      Mmhh no. "Let's do it because they do it too" isn't useful either. Let's just fix these.