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      Read by Council Starship level-up system?

      The OP has his heart in the right place, but a leveling mechanic would be best left to Crew NPC's once they are implemented. Another idea would be to level up a BOBBY AI, that it performs better as it gains battle experience.
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      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I'd like to argue that the new blocks offers little reward (inferior power) for high risk (slow explodey systems). Granted, this system is far superior to docked reactors as it reduces complexity and lag by decreasing entities needed to produce the same power. However, I see some glaring flaws...
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      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Does it occur to you that the engineer who made these new blocks is pretty horrible at making things? I mean, what self-respecting engineer would make a power system that EXPLODES UNCONTROLLABLY when hit, with no method to stop said explosions? Sci-fi is full of "eject the core" or "flush the...
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      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I'd say this is an overall positive change. If you wish to fly a ship larger than most, and have large capital weapons, you have to use a capital reactor block that explodes when hit. Risk vs Reward. Its been a staple of many sci-fi universes: if the futuristic super-reactor that powers all of...
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      The ultimate drone R&D thread

      Those sound amazing! I've been trying to figure out how to do this myself! How ever did you figure out an enemy detection mechanism? Will you put this up on the Dock? I'd love to see it in action!
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      Read by Council Reactor Subsystems

      An interesting idea, but most of those sub systems would put the designer at a disadvantage vs docked reactors. And if the risk out weighs the reward, people will just use docked reactors. I like this idea better. Its pretty clear, to best fix this issue, Schine simply needs to create block...
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      Read by Council Survival Needs

      The only place in Starmade that food belongs is as a tradeable foodstuff that you can buy from one NPC faction for cheap, and then sell to another NPC faction for a profit. Hunger doesn't belong in Starmade. However, food as a way to heal oneself wouldn't be so bad. But many other systems need...
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      Bug Pickup Points not working

      That seemed to do the trick! Didn't find that in any documentation or in the YouTube video. Makes sense though, that allows you to potentially have a pickup point very close to a shootout rail, and turn them on only when drones are to land. Thanks for the help!
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      Bug Pickup Points not working

      Been having an issue with pickup points not working. Placed a pickup point next to a pickup rail next to a basic rail, can't get anything to dock to the pickup point no matter what I try. I fly within 3 blocks with a rail docker, nothing happens. Tried in single player, not working. Tried in...
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      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      IGN- TheGeek007 Why you want to join the server- I wish to build PVP Star Wars ships with friends Example of your work- Your favorite type of cake- Angel Food Cake
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      The ultimate drone R&D thread

      Congrats to Keptic on his Council position! And if I may suggest the first thing to lobby for: Change the rail system so that an entity on a rail can move onto a rail on another entity without having to undock. A picture will help explain: The rail on the left is the "main ship". The Rail...
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      The ultimate drone R&D thread

      1. The camera is just for looks, and if you wanted to pilot the thing yourself. I suppose you are right, you really don't need it. 2. Yeah, right on that one too. I focused too much on making it LOOK like a TIE Fighter rather than optimizing power and damage. But I also wanted it to be super...
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      The ultimate drone R&D thread

      LOL! I actually had a "mishap" where in a moment of lag, pressed the launch button while docked at the home base. After about 3 min of 1 FPS, I ended up having to clean up this mess: A kill switch sure would have come in handy here. *doh* This is the second time I've had to clean up a mess...
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      Fireside Chat with Nuclear Doughnut, Smoke, and Comr4de (SATURDAYS AT 9PM GMT-7)

      Oooh this sounds pretty cool. I'd be happy to answer questions about basic logic and drones. Always have wanted to be part of a podcast. ^_^
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      The ultimate drone R&D thread

      Greetings fellow Drone Researchers! This thread has been an excellent read, and has inspired me to do my own experiments and drone designs. I wish to list the things I have discovered: Drones respond to anything within their maximum weapon range. This means my Beam drones at 1km range didn't...
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      Starmade <3

      Starmade <3
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      BOBBY AI not activating on deployable drones.

      Derp! After a friend helped me test vs a live human player, it appears that drones will only attack and pursue within weapons range. I had Beam-Overdrive as weapons with a max range of 1km. As soon as the enemy closed to 1km, the drone activated as normal. Moral of the story: Put long range...
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      BOBBY AI not activating on deployable drones.

      I am experimenting with deployable drones on racks, similar to those outlined in the thread http://starmadedock.net/threads/the-ultimate-drone-r-d-thread.3246/ and have encountered a serious problem. Upon launching drones, they do nothing against pirates that are already spawned in. They seem...