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      Rotating the Cockpit's view [Dead Thread]

      To the best of my knowledge, no matter what direction the cockpit block is facing, while in the cockpit, you always see in the z+ direction (towards the front of the ship). What I am talking about is, if you rotate a cockpit to face, say x- (to the left, when facing the front of the ship), then...
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      Portal/Slipspace/Warp-drive

      Please, let's consolidate these threads. Maybe move discussion to http://starmadedock.net/threads/poll-for-ftl-travel.439/
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      Nanite Repair Emitter (NRE)

      I think these could have their place, and Vyor, I think that you're being a bit harsh. It is true that they would not be terribly useful, but think about it like this. Say you survived a flight, but only barely. You're at 12% HP, your power is browning out, your systems are in bad need of...
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      A few suggestions for Starmade

      There's several threads about that. Look around. Or, here's one right here: http://starmadedock.net/threads/poll-for-ftl-travel.439/ Happening. See both Q and A's A type of Forced docking system? Ask about this at the next Q&A, I'd love to find out the response. Though, I do remember hearing...
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      Poll for FTL travel

      Thanks :) I figured that they should hold far more power/block than normal power storage, but it can only be used for FTL, that way it can't be exploited as power storage.
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      Kilometers per Second

      It doesn't matter how many there are, that only eats up disc space. Only the planet that you're on is loaded into RAM. The real problem is the physics calculations though. Planets are hard to calculate physics with. That's not something that can be fixed easily, if at all, sadly :(
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      Weapon Effects

      That would make physical missiles (lots of detonator blocks attacked to a core) more possible, and more realistic.
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      Ejection system - sometimes you just need to punch out.

      I love that idea! you could do so much with that. As for escape pods, it would be nice to be able to click-and-escape, so what I propose is something like the current docking system, except that when you eject the escape pod, it switches you to that core, instead of the ship you're on.
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      Rotating the Cockpit's view [Dead Thread]

      Actually, as I found out just today, surfing the forums, you CAN rotate AMCs, you just rotate the computer, instead of the weapons. So, you can fire out the side of the ship, you just can't see what you're firing AT right now :P
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      Strength in Numbers

      I love this idea!
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      Kilometers per Second

      The problem with comparing Minecraft to Starmade is that the internal structure is so vastly different. RAM: Starmade blocks require 3 times more RAM per simple block. In addition, the rendering techniques that the engines use are vastly different. The optimizations that Minecraft uses to...
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      Faction Logo Block

      I like the idea of projecting the logo onto the side of a ship :)
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      Unlimited quantity of money

      You guys do know that the current limit is actually not even close to the real limit; it's hard-coded, but not necessary. It just hasn't been changed because schema doesn't think it's pertinent. Watch the first dev Q/A.
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      The bigger the ship the more engines required.

      You guys (and gals) DO remember that space has no friction, therefore, everything moves like a fighter. The acceleration should be what is different, not speed (this includes turning)
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      Weapon Effects

      I like the idea of throwing things around with a repulser beam...
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      Poll for FTL travel

      I think that FTL should be both ship-based and beacon-based. In order to use a beacon, a ship would need an on-board system, the size of which would determine the amount of power that the FTL system could hold, and power fill rate. Larger ships would require more power to warp. Beacons are...
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      Chairs n' Viewscreens... And stuff?

      I like the idea of chairs being another way to access the core, though I don't think that ability should be removed from the core. As for the screens, you can do exactly what cockpits do right now, no problem (maybe overlay another GUI indicating ship health and shields, and leave your HP bar as...
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      Crew Tactics: Has Anyone Even?

      I like the idea of changing how people look when in control of a ship. The fact that you loose half your height when you enter a ship core has always bothered me. Aside from that, I like the idea of a PTT key and the ability of a captain to give subordinates some responsibilities during a...
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      Flying only in a Ship Core

      I think once the rocket boots, etc. are added, this might be removed. https://docs.google.com/document/d/1q9sWP1RhtTLLsIw-3j1uHqf9GeAcwF_OB4jer28qFjA/edit?pli=1
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      Rotating the Cockpit's view [Dead Thread]

      I know this has come up in a few threads , but I wanted to make a consolidated thread about this. There's currently no way to see behind your ship, or on top, bottom, or sides, without constantly switching in/out of build mode. Rotating the cockpit does not rotate the view. I would prefer if I...