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    1. Lecic

      The Power Overhaul has to happen ASAP

      Ohohoho, yes it can.
    2. Lecic

      Balance-Experiement Devserver quickplay

      Not exactly. 1 week really is not long enough for people to try and adjust to the new changes, especially for more drastic things like attempts at economy changes. 2 to 3 weeks is a much better timeframe for adjusting to changes and gaining proper information on how the effect the game. As for...
    3. Lecic

      The Power Overhaul has to happen ASAP

      Absolutely not. Do not rush updates, and do not try and push through poorly thought out updates without proper community discussion. Think about what would have happened if they had told us, "we ARE putting this system in in 2 weeks." It would be a complete shitshow.
    4. Lecic

      Balance-Experiement Devserver quickplay

      1 week is not long enough to gain proper data on balance changes. It would need to be 2 weeks at least.
    5. Lecic

      Some Final Words on the Power Thread

      Yes, you did. Don't even bother arguing this. It is literally the core of your suggestion. Remove distinct systems and replace them with sliders. If you don't think that this constitutes "completely removing system engineering from the game," then I'm not sure you actually understand what...
    6. Lecic

      Some Final Words on the Power Thread

      I don't agree that completely removing systems engineering from the game is worth it because building large ships is "cumbersome." If you want to play a game where a ship's design doesn't matter, there are plenty of options out there for you. Building ships hasn't "caused problems," it's the...
    7. Lecic

      Some Final Words on the Power Thread

      You seem to say "only" here as if it isn't a big deal. "I don't think system layering is an interesting mechanic so I'll claim the placement of these systems has no value!" The systems themselves might not have group bonuses, but they sure as hell have reasons to be placed in specific ways...
    8. Lecic

      Some Final Words on the Power Thread

      You are suggesting the REMOVAL of intelligent building. The removal of block-based solutions from a voxel game that has tried to keep as much block-based as possible. The removal of almost any and all systems engineering from the game.
    9. Lecic

      Power Reactors + Heat + Weapons = End of Gigantism?

      I agree with the point here, but uh... you quote the wrong person?
    10. Lecic

      Some Final Words on the Power Thread

      Yes, let's completely remove any importance from system construction. What a great idea.
    11. Lecic

      Some Final Words on the Power Thread

      Yeah, let me take hours and hours building a proof of concept ship because you can't comprehend the concept of it working, and then I'll share some private blueprints of ships with different kinds of aux armoring schemes.
    12. Lecic

      Directional Thruster Plumes

      Lighting was removed from capacitors because textures were given the ability to glow. Why should we need to waste an ID and ship space on a decorative glowing block? I don't have a problem with adding a glowing plume block on top of thrusters already, but don't remove it from thrusters.
    13. Lecic

      Power Reactors + Heat + Weapons = End of Gigantism?

      Waffleboards and turretspam say hello. This is not a solution to gigantism.
    14. Lecic

      Some Final Words on the Power Thread

      Aux can survive an overload with a sizeable amount of power generation left over when properly armored, and I'm not just talking about with that exploit that really should not be mentioned. "Advanced damage mitigation techniques aren't REALLY depth" Depth does not only apply to when the ship...
    15. Lecic

      Some Final Words on the Power Thread

      Well, shield caps are obviously the only good choice to start with for system layering, but that's an inherent problem with how shields work, and nothing will change that. Beyond that, there are plenty of valid choices of layer, though. Ion passive, power capacity, and shield regen are the most...
    16. Lecic

      Some Final Words on the Power Thread

      Since the devs apparently felt it was fit to close a thread to responses before people could properly respond to their final points, I have been forced to make a new thread to drop the responses I spent far too much time on to just throw away. " Another day, another 5 pages to respond to...
    17. Lecic

      Custom Ship Classes (Read for more info)

      Did no one read the post? This is an alright idea. It still shows the mass of the ship, so there's not any potential for cheesing people.
    18. Lecic

      Welcome the Change

      Change that at best changes nothing and at worst makes the game worse is not and should not be welcomed. This kind of thread is a pointless attempt at circle jerk. Keep your useful discussion to the main thread, and your pointless discussion in your own head. I will not be responding to anything...
    19. Lecic

      Power System Overhaul Proposal

      This, and all of your other complaints with the current system, could easily be resolved with just some minor numbers rebalancing. Cloakers, powering small and over-softcap ships, etc, could be resolved with, say, a slight bump in power per block at the very start of the curve, and improving the...
    20. Lecic

      Power System Overhaul Proposal

      Why is that? Players will always mixmax. The result will not be doomcubes, because doomcubes are already dead. The simple solution is that crew are happier and do work more efficiently when they have larger and better interiors, and that crew become unhappy if their living spaces are made of...