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    1. Lecic

      Looking for non Normie factions.

      This LOOKS like it's composed of English words and grammar, yet none of it makes any sense whatsoever.
    2. Lecic

      Improving Interior and Exterior Aesthetics

      Pictures of the ship would be helpful...
    3. Lecic

      Question; WHEN are you going to do this power change?

      Most servers have backups. Only stations, and not saved ships, were destroyed by this bug, and station blueprints and backups are still fine.
    4. Lecic

      Flexible Power System Overhaul Proposal (updated)

      I'm not opposed to changing the reactor mechanics to something like what you've described. My main issue with Schine's proposition is the heat boxes, and you've got a better heat solution suggested here than that. I see a lot of potential for interesting reactor designs like what we currently...
    5. Lecic

      StarMade Ship Size Comparison Chart

      I think it would be best if the ships were organized by player, or, if applicable, faction, rather than size. Currently, it's somewhat organized that way, but it could really be better.
    6. Lecic

      Balance-Experiement Devserver quickplay

      Resources aren't enough. You would need time to build actual ships for use under a new config change...
    7. Lecic

      Balance-Experiement Devserver quickplay

      Why couldn't you just have it so lights don't actually consume power and flicker when PowerOutageStatus is True or when PowerCapacity is 0? Or make power have no <1 values, so that those are less of a problem? Also, wouldn't there still need to be what is essentially a power system in the...
    8. Lecic

      Some Final Words on the Power Thread

      It's literally the exact same design, just proper reactor thickness instead of a thin slice of it made for demonstration purposes. Stop acting dense. So I've had a thought- what if we added heat on top of power generation, and faster firing weapons generated more heat than slower firing weapons...
    9. Lecic

      Flexible Power System Overhaul Proposal (updated)

      Shields: Shields are powerful, but so is armor, which is highly underrated. Could armor use some buffs? Sure, but I've built multiple highly successful armor tanking and shield tanking designs. Power Regen: Not even going to argue this one, the current power and weapon configs definitely favor...
    10. Lecic

      Flexible Power System Overhaul Proposal (updated)

      I have severe doubts that moving from a mostly formless system to a specific shape system will reduce the gap between ships designed for appearance and ships designed for efficiency. In fact, it would probably make it worse. I'm interested in what you think the current "one design choice...
    11. Lecic

      Some Final Words on the Power Thread

      The armored reactor we were originally talking about only has a main body 4 blocks thick. The one I built is 10 blocks thick. That is why more of it is still connected. I would suggest testing things yourself if you want to disagree with my data. Internal armor also reduces the chance that a...
    12. Lecic

      Question; WHEN are you going to do this power change?

      Because I would rather have the blocks I'm placing matter than have them be a useless filler block. Beyond that, the general reduction of system counts will massively increase the amount of time it takes to kill or disable ships, because almost everything is filler. EDIT- Also, reducing...
    13. Lecic

      Some Final Words on the Power Thread

      9.8k blocks is around the optimum of per-block generation, iirc, with it slowly dropping off after that.
    14. Lecic

      Question; WHEN are you going to do this power change?

      In any way resembling the current idea of heatboxes, minuscule system counts, and massive amounts of useless filler? Hopefully never.
    15. Lecic

      Some Final Words on the Power Thread

      Yes, but auxes at the back/core of the ship are likely not going to take nearly as much damage as whatever is at the front, and will survive longer in the battle after getting scratched by a meta gun.
    16. Lecic

      Some Final Words on the Power Thread

      Sure, a cruiser level weapon would definitely vaporize either under concentrated fire, but weapons will often only scratch an aux and set off the reaction that way, in which case it will survive longer. Auxes can't have multiple sets of explosions going over it at once, so it doesn't really...
    17. Lecic

      Some Final Words on the Power Thread

      Let's test it. Here's our two sets of reactors. 2000 mass for each of them- one is a pair of unarmored, 10x10x100 (10k) auxiliaries with a sheet of armor between them to prevent them from damaging eachother. The other is a single 10k (+ or - a few hundred from the connecting ribs) with a...
    18. Lecic

      Some Final Words on the Power Thread

      Yes, the second reactor has a few parts split off, but it's still mostly in a few large groups. Compare them. I guarantee you that a design like this second one is drastically more efficient after taking damage than an unarmored one.
    19. Lecic

      The Power Overhaul has to happen ASAP

      What would negative SHP on a block accomplish? You would GAIN SHP when it was destroyed, and putting one of your ship would reduce its total SHP? For what purpose?
    20. Lecic

      Build System Revamp, Including Quality Tiers

      No, actually, this will definitely just increase the power of high end players. You only have so many pilots available, and you can only make ships so big before they break the game. So now you can make even stronger ships, which makes it even easier for older players to dominate newer players.