Search results

    1. Lecic

      Cannon/Explosive Viability

      All cannon weapons have the same DPS, just with different rates of fire and damage per shot. However, it is more likely to penetrate armor with with a single large shot than hoping multiple smaller shots will hit the same exact spot. That is why it is generally better to use high damage, low rof...
    2. Lecic

      Why exactly is power broken?

      So your reasoning for wanting to change power is... brand new players build miners with subpar efficiency, and aren't penalized as bad for it?
    3. Lecic

      Cannon/Explosive Viability

      Cannons have 10 DPS/module. So, with a total size per output of 102 modules, which is 1020 DPS per output. Divide that by 5 shots per second for 204 damage per shot. Explosive halves direct damage, so that's 102 direct damage per shot, with a puny 17 damage applied to its neighbors. This is...
    4. Lecic

      Easiest Answer for PvP: Flag of Peace

      Griefing is entirely a server-by-server basis, and those servers have RULES against it that will get you punished or banned for breaking them. This is an entirely pointless suggestion with plenty of exploit potential to top it off. I get it- you think PvP is griefing. You use it as your excuse...
    5. Lecic

      Cannon/Explosive Viability

      Explosive is a very effective anti-block tertiary vs ships with less armor thickness. However, keep in mind that it halves shield damage and halves direct block damage in exchange for doing extra damage overall. If you have a very small turret, that's probably why it's not being very effective...
    6. Lecic

      Starmade just got 0wned...

      It's perfectly possible to build a "doom laser" with the same intersection mechanic in Starmade, and it will actually be capable of doing damage too. I don't even think Skywanderers has functional weapons yet, and if they do, they certainly don't look like how they look in the trailer. That...
    7. Lecic

      Build & Weapon Advice?

      This is bad advice. Unless you are building turrets with less than 10 modules, there is literally no reason to not include a tertiary. Let's have two example turrets. Both have 30 total weapon modules in the system. One is 15:15:0, and the other is 10:10:10. The second one has the exact same...
    8. Lecic

      we need to talk about losing

      Yes, let's call these people, who purposefully ignore all common sense and game mechanics, and decide to build a single huge ship that comprises 90% of their resources, morons. Because they are.
    9. Lecic

      we need to talk about losing

      And your proposal for fixing bad resources management is.... what, exactly?
    10. Lecic

      we need to talk about losing

      Ok, let's go over the difference between what would happen if the repair function of shipyards stopped being bugged like it currently is. Current guide to replacing a damaged ship- 1) Dock to shipyard 2) Deconstruct (almost instantaneous) 3) Construct If the repair function was fixed- 1) Dock...
    11. Lecic

      we need to talk about losing

      Do people not know about blueprints or something? You should never "lose a creation," just the resources that went into it. Repairing a ship is as easy as docking it to a shipyard and repairing it- shipyards work fine for everything these days except, occasionally, wireless logic. There's...
    12. Lecic

      Read by Council Factory progression block

      Factories definitely share a single unified tick.
    13. Lecic

      So what's new these past years?

      3 years is pretty much right when we switched to this new website (April 2014), so I would suggest just starting at the back of the news catalog and reading forwards. Pretty much all major mechanics, from weapons, shields, docking, thrust, AI, armor, factories, planets, and tons of new mechanics...
    14. Lecic

      Immersion Change: Themed Cargo Block Appearances

      On the storage module itself, not the individual cargo blocks.
    15. Lecic

      Starmade just got 0wned...

      No one will be releasing anything like that any time soon. Many games that aren't voxel can't even handle 10k entities, let alone a voxel one. It's beyond the scope of the general consumer computing market for at least probably a decade, I would reckon. If by "accurate" you mean "hitboxes line...
    16. Lecic

      Starmade just got 0wned...

      We get a thread like this every single time a new voxel space sandbox gets revealed. Starmade has more depth and advanced mechanics and allows for comparatively massive ships while still maintaining excellent performance. How well does Space Engineers, or Empyrion, or Avorion, or Skywanderers...
    17. Lecic

      Immersion Change: Themed Cargo Block Appearances

      How about a selection option in the container itself, so you can have whatever you want? I wouldn't want a bunch of loose piles of ore hanging off the side of my early game miners and would prefer the current crates, for example.
    18. Lecic

      Read by Council Factory progression block

      Doesn't the game use a single, shared factory tick between every single factory to reduce server load?
    19. Lecic

      Blasphemy: More Complicated Manufacturing. Much More Complicated.

      "What if we made the manufacturing process require dozens of moving entities, increasing lag and making it more difficult for unloaded factory production to be added in the future?" Sure, it might look cool, but I don't think the extra load and complexity is worth it.
    20. Lecic

      Gas Giants

      Gas giants, moons, and rings have all been stated to be planned or as likely features to be implemented.