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    1. Lecic

      Any Beam with Missile slave change.

      If you give it a shitty range, then it's useless. Like pulse.
    2. Lecic

      Sadly, the Atlantic ocean prevents us from engaging in a sexy, spit swapping makeout match. Not...

      Sadly, the Atlantic ocean prevents us from engaging in a sexy, spit swapping makeout match. Not gonna happen unless you want to chip in for plane tickets.
    3. Lecic

      Any Beam with Missile slave change.

      Uh, no. A cone of death definitely kills ships faster than any conventional weapon.
    4. Lecic

      Any Beam with Missile slave change.

      If you're doing less than one damage per tick, you do zero damage. It rounds down to zero. In which case this weapon would be completely worthless right up until the point where it tips over into doing 1 damage per tick, at which point it becomes COMPLETELY OVERPOWERED. Because it can kill...
    5. Lecic

      Any Beam with Missile slave change.

      Ok, but that's still overpowered... If I can damage every block on a ship at once, even if it's only 1 damage per second, I could completely vaporize all the systems in a ship in under two minutes.
    6. Lecic

      Why exactly is power broken?

      Heatboxes are a stupid mechanic. Stop. Either it doesn't take on a new context with the "and..." cut off, or I am completely misunderstanding what you are saying here. "Outside of combat, aesthetics mean nothing. Outside of combat, systems mean nothing." Yes?
    7. Lecic

      Why exactly is power broken?

      The proposed system does absolutely nothing to fix "lazy" ship design. Let's compare a lazy ship in the current game with a lazy ship with the reactor heat system. Seriously, what? So the current system has power. And draining the power of a ship negatively impacts performance. You can't...
    8. Lecic

      Any Beam with Missile slave change.

      A projection like that sounds incredibly overpowered. Wouldn't it hit every block in its path? Beam/Missile (and Cannon/Missile) just needs a much tighter spread and better damage per block than it currently has.
    9. Lecic

      Why exactly is power broken?

      Optimization of ships in a game that has math requires using math! Incredible discovery. Nothing you have proposed fixes this, and it SHOULDN'T fix this, because what you are suggesting needs "fixed" is SYSTEM ENGINEERING. More... chaindrives? Who is putting more than 1 chaindrive in their...
    10. Lecic

      StarMade Ship Size Comparison Chart

      Yep, no replicas. Same reason there's basically no Thryn ships on this except some tiny ones.
    11. Lecic

      Cannon/Explosive Viability

      I would say that versus fighters, explosive is definitely worth it, because they have thin armor and are very thin in general. Explosive is much less likely to overpenetrate, a major concern with firing on small targets.
    12. Lecic

      Cannon/Explosive Viability

      It was like that the whole time, I swear
    13. Lecic

      Cannon/Explosive Viability

      To beam/cannon? Yes. It has double the range.
    14. Lecic

      Why exactly is power broken?

      Now, granted, the faction I was in when the cargo update dropped was running entirely shield tanks with no armor when the cargo update dropped, but I certainly never noticed any change in power consumption between the two updates. My current faction runs a large number of ultraheavy armor tanks...
    15. Lecic

      Cannon/Explosive Viability

      Meta weapons are usually for slightly larger turrets, although you could probably make it work if you used cannon/pulse. I don't see much of a reason for using metaguns vs fighters, though. They're unlikely to have more than even one layer of armor, which might not even be advanced armor. I see...
    16. Lecic

      Stifled building in the shadow of an impending update

      Why on Earth is audio, which is, realistically, a non essential aesthetic/immersion system, planned for implementation before CREW, which will likely be (and if it isn't, that's frankly a major fuckup) a core gameplay mechanic? To be completely honest, I'm not sure I believe you that crew was...
    17. Lecic

      Cannon/Explosive Viability

      Put the weapons behind eachother. Sorry, private convo. Basically, rapid weapons on small ships would get bonus damage vs other small ships.
    18. Lecic

      Cannon/Explosive Viability

      Oh, yeah, I agree, it's completely counterintuitive. I've had discussions with possible solutions to this problem with one of the devs, Lancake, in the past, but for the moment it is how it is.
    19. Lecic

      Why exactly is power broken?

      So, how exactly is that different from now? Putting the possibility of having visible outlines for the atrocious heatboxes. Yes, a new player could build a gigantic but crappy vessel and dominate the small and poorly equipped AI factions with a giant ship they built in creative mode. However...
    20. Lecic

      Why exactly is power broken?

      And how are players supposed to know they are building an inefficient power system in the proposed one? A poorly designed power system exploding in the face of a newbie builder, which more than likely just results in said newbie storming to the forums to ask why the hell his reactor just went...