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    1. K

      Help with a little airlock logic

      here is my version, it seems to work now. Many some days away broke the circle downloaded you files, will have a look at the tomorrow for sure, but now it's late
    2. K

      Help with a little airlock logic

      sounds good, i alway like to see what others do. my problem is closing both doors on an undock, i proberly just lack another layer of and and or gates but i keep going in circles
    3. K

      So I was testing the new Dev Build...

      they could be using templates, start using them to save your sanity
    4. K

      Help with a little airlock logic

      Hello Could someone help with a little logic magic, basicly im just making an airlock but i cannot get all the function in to it that i like, i zip a blank design with 2 doors/gates, maybe some one can complete the logic part. Rules - Only 1 door is allowed to be open at a time - - Unless...
    5. K

      Pretty but effective turrets. Discussion of a solution.

      thanks i will look in to your designs and add them to my own :)
    6. K

      Pretty but effective turrets. Discussion of a solution.

      It might be fewer block on the main ship for power regen but it is still 8 beam of 500 power modules each to get 2m e/s or some form of huge block, which makes a pretty big turret. And since you seem to really only on e/s it seems like a lot of wasted potential
    7. K

      Pretty but effective turrets. Discussion of a solution.

      How does that work unless you have equally large energy capacitors on the base or barrel or feed the energy back to the mother ship? in anycase a block capable of generating 1-2m e/s is fairly large
    8. K

      Local server crashing

      no luck :( what about these smd3 files, any knowledge about them
    9. K

      Loadout for a smaller (460k blocks) capital ship?

      Is there any point in having armor with weaponry of that size. I mean your tertiary weapons can remove all shield in 1 successful hit, the primary and secondary in a few seconds. after that you just vaporize the hull and internals. So would it be better to use more shield and just some basic...
    10. K

      Local server crashing

      Hey My local starmade crashed and cannot get up... Well my pc froze and something went wrong, not sure what. Now when i try to enter the universe i get the following "We're sorry! Something went wrong initializing the universe! Try reinstalling the game in case of a bad install. If that...
    11. K

      Weapon drills on smaller ships?

      Building something awesome for sure is fun, but why piss on the admins? They are just normal players running "there" own servers on limited resources.
    12. K

      Building Civilian Structures

      There was a thread not long ago with station structure idea, people do build all kinds of fluff :) It was suggested that admins should police who build good stuff, that is a bad idea as they have better things to do and it will lead to favoritism and taste judging.
    13. K

      Fleet minning not working?

      it never worked . nice idea thou
    14. K

      Weapon drills on smaller ships?

      sweet fixed turrets.. Adding fighters with interchangeable weapons to my to-do list, it should come in on page 56 :)
    15. K

      Incentives to Expansion (Anti-Turtling)

      simple solution 1: server rules 1. no HB's allowed, if a HB is found it will be deleted no questions asked. 1a. attempts to evade 1, will be result in random and massive asset deletion. There you go free for all pvp, the only true pvp form or is that to much :) ? p.s. MP is more then just...
    16. K

      Guided Torp in Small Form Factor (1x3x7)?II

      hehe starmade... eventually... you funny :) i dont like the glitch part or cloakes without hull for that matter, but the mechanics seems fun and might look awesome. I wonder how that Ultragamer2000 will look if it too hit to stored torps :)
    17. K

      Guided Torp in Small Form Factor (1x3x7)?II

      so basicly you run around with a cloaked ship with cloaked torps and blast people, bypassing standard defences. sweet :) how do you store, target and fire them reloading seems troublesome, can you make a docked torpedo pod
    18. K

      Guided Torp in Small Form Factor (1x3x7)?II

      I think not, I just did a setup with 20 missile tube, 0 damage beam and 6 explosive it was totally use less against basic Ishant pirates. It litterly took +10 min to kill one and not for lack of trying.
    19. K

      Incentives to Expansion (Anti-Turtling)

      @MacThule, just had time to read the thread you linked there are good ideas both here and in the linked threat, my biggest concern is that it will become tedious and boring fast if you have to maintain a bunch of silly gauges.
    20. K

      Incentives to Expansion (Anti-Turtling)

      I think my factory is around 100x100x50, compared to real factories that is quite small actually :) OT: I would prefer no changes at all to home bases. They work just fine and as they should, which is allowing players to build what ever they want with out going 10km in the hamster wheel every...