Search results

    1. K

      How Drone Mining Works

      It seems the new update has improved fleet mining quite a lot, accuracy of the mining drones have increased a lot except for the 21x21x21 drone. How ever it was just 1 run, so need more testing
    2. K

      Galaxy map. Star system only option.

      would be nice to see asteroid clusters so you don't have the fumble blindly around
    3. K

      How Drone Mining Works

      These 5 designs based on a hexagon shell all do works. But as they get larger the utter uselessness of the AI become more and more evident as it fails to hit the asteroids and controlling the ship. Tracer beam failure currently im testing them out to see who harvest the most.
    4. K

      Help with a little airlock logic

      did a self contained version of my airlock to save space, but other wise almost the same as the others Kuro - Self Contained Airlock It can also hit max speeds...
    5. K

      DISCUSS! Hull Repair/Regeneration

      i would like something like they have in FTD with little drones that fly and repair stuff with the resources you have onboard. They can even repair in battle, because they have travel time and you need resources for them to work there by sacrificing block to cargo
    6. K

      Kuro - Self Contained Airlock G2

      This airlock is continued in Project Airlock 2 door airlock, with logic controlled doors. Most if not all of importatant logic is localized on the top of the rear 7x7x7 section, there are some logic down the sides and a fair amount used to relay and hide the logic lines. All active logic...
    7. K

      How Drone Mining Works

      That is very much the idea : ), my problem so far has been that drones of a certain size just do not function. I think the problem is that the AI doesn't know the size of the ship and there for messes up it's approach and firing solutions, or just spins madly or just site there. Actually maybe...
    8. K

      How Drone Mining Works

      something in the 50-100 meters range would be nice
    9. K

      How Drone Mining Works

      @MacThule I like that in your opening post you bold the text stating that DRONE DO WORK, and then continue to list multiple way to can an will fail, it seem to be a trend through the thread :) From your own OP, it's is clear that it can work, but the amount of errors in the system makes it...
    10. K

      Is armor too weak?

      Intend is the not the same and function. Armor is to my mind pretty useless for cost in mass, production costs and effect. True that advanced armor is fairly effective against missiles but every other weapons can pass true multiple spaced layers with ease.
    11. K

      Questions on turrets

      there are various turrets on the community portal, there might be some to your liking that you can pick apart Community Content | StarMade Dock It's should also be noted that 350K mass is quite big. in comparison i made a 50x120x50 solid adv armor block just to see when i hit 75K mass
    12. K

      Carrier Hanger bay help

      this might help StarMade News - StarMade v0.19590 - Fleets and Carriers
    13. K

      Spawn entities on rails from blueprints

      - Allow us to interact with a rail in build mode so we can spawn an entity directly on the rail so you do not have to fly 1km way and pick up your entities 1 at a time maybe only allow it in astronaut mode, so you can get blasted by ze enermy
    14. K

      Templates, rails and display block

      - Make sure text on display blocks is saved and replicated when using templates - make sure the display block is "initialized" when pasted in (it shows text but will not work with logic before a save is done on the display) - make sure rails are not flipped around when using templates.
    15. K

      Site menu bug report link

      has a bug...... ----------------------------------------- >>> UNRECOVERABLE FATAL ERROR <<< Call to undefined function mysql_real_escape_string() /srv/www/libphutil/src/aphront/storage/connection/mysql/AphrontMySQLDatabaseConnection.php:12 ┻━┻ ︵ ¯\_(ツ)_/¯ ︵ ┻━┻...
    16. K

      Help with a little airlock logic

      Here is my attempt, it's just a platform with a few airlocks and control centers designed to fit around a 7x7x7 template standard that i am using. The airlooks on the left and right are easiest to hookup and the control hub can be moved, well that is the general idea.
    17. K

      Help with a little airlock logic

      sweet :) your airlock has an top speed og 184 on a standard server...
    18. K

      (A) simple solution to the "problem" of docked hull...

      what is the advantage to docked armor ? and no shields on turret is bad since they will get insta killed and/or need repair every 5 seconds
    19. K

      Help with a little airlock logic

      added a .sment file. can you even import a zipped blueprint :) It's just the logic spread out so it's easy to see and follow, from there it's much easier to stuff in to your favorite air lock. I like the idea of the chamber pressurizing and the delay, but that is a bit to much RP for me:)...
    20. K

      StarMade Dev Update: NPC Factions

      he also said "We are hoping".. how ever, get back to work so we can restart the servers :)