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    1. Psy_commando

      Before making a suggestion...

      Define "master the game" then ? How to determine one has mastered the game ? How about people that play it occasionally ? And what about the game's features still being not fully officially documented ? Because, quite frankly that tends to sound a little like the usual "you're new so don't...
    2. Psy_commando

      Introduction thread!

      Hi ! I love your videos btw ! :)
    3. Psy_commando

      Difficulty progress curve: a bunch of ideas

      Yeah, defining item stacks limits in the storage blocks and inventory would really help here ! And yeah, that's one thing that bug me with how the cargo is dropped into space all the time.. Huge drops, consisting of mostly junks you're wondering why the pirates would even carry around. Things...
    4. Psy_commando

      Difficulty progress curve: a bunch of ideas

      Those ideas are really interesting. Well, besides the get farther from the galaxy center for more pain one... I think that there might be another interesting way to deal with pirate difficulty. Given pirates aren't really a global faction, and just bandits, perhaps each pirate station within a...
    5. Psy_commando

      Ye Olde Planet Thread

      Players? Entities? Mobs? Anything that's not terrain basically. Oh ? I thought you were mapping a single plane to the sphere, not an actual cube like neon seemed to mean in his post :/ Wow, that seed of andromeda thing is pretty damn impressive though ! Is that still Java with LWJGL ? Because...
    6. Psy_commando

      Ye Olde Planet Thread

      This is becoming complicated though.. There must be a simpler way of doing all this that would be less hacky :/ I mean, personally, I wouldn't get into coding something like that. Simply because there are too many unknowns, and no real way of limiting and channeling interactions between space...
    7. Psy_commando

      Ye Olde Planet Thread

      And why is that? Wouldn't the voxel grid be "shared" between players, and relative to the surface of the sphere ? Because, if players just fall on the planet and stay stuck to the same spot on the planet, that would create a lot of incoherence with the rest of the universe. I've been assuming...
    8. Psy_commando

      Ye Olde Planet Thread

      Someone should try implementing that in a traditional 3d environment. Because, I sense figuring out the movement traveled on the sphere and on the voxel grid might be a tad bit tricky. Especially the deeper you are down in the voxel grid. But I never saw a system like that in action.. So I...
    9. Psy_commando

      A few simple aiming HUD improvements

      Well, there's a pretty much rugged way to do capital ship steering, and ship steering in general. I know I might insist a little too much on X3, but the mouse turning for ships works pretty well in that game. You don't have to keep moving your mouse to turn capitals, you can just toggle between...
    10. Psy_commando

      Ye Olde Planet Thread

      Thanks! He might not join in, but that was still a nice little tidbit of info !
    11. Psy_commando

      Ye Olde Planet Thread

      You know, voxels were mainly used in medical imagery before, as ironic that may sound :P And yes, of course they're slower to handle, but that's pretty much the core of the game. I'm not sure if an hybrid between both would work too well really. Because, the blocks need a grid to align properly...
    12. Psy_commando

      Ye Olde Planet Thread

      Well said. And , it wouldn't be just a rendering method, it would probably involve messing with the way voxels/chunks are arranged, depending on the method. But, using an actual voxel "plane"/grid would still be the most compatible with most common chunk systems. I'd really like to know how...
    13. Psy_commando

      StarMade v0.19226 Rail System and more

      Nice ! And congrats! I gotta say, that's some incredible work with the rails ! I'd never have thought some of that stuff would be even possible! XD
    14. Psy_commando

      Ye Olde Planet Thread

      The idea is that the atmosphere, sphere would have a projection of the planet plane, and that only that sphere would be visible from space. anything that goes through the sphere would be teleported to the off-map planet plane, a little like the portals in Portal. The actual planet would be a...
    15. Psy_commando

      Ye Olde Planet Thread

      (Ok so, there was about 20,000 posts that were posted between the time when I began writing this and now. And if I keep trying to keep up, I'll never post this.. So, don't be surprised if a few posts aren't mentioned in there!) @OP: Yes, I also think the planets are somewhat disappointing. But...
    16. Psy_commando

      A few simple aiming HUD improvements

      I just wanted to suggest a few little behavior changes and improvements for the game's aiming system/HUD for dumb-fire and projectile weapons. I haven't found anything that mentioned those things in particular, but I'm guessing someone must have said it once already.. So I'll keep this brief...
    17. Psy_commando

      WHY Balance?

      I strongly disagree. The "why" has been figured out years ago, and now we're renovating. The interior decorators already all figured the looks for us, we just need to get our hands dirty and help out the contractors. And, that sounds like a challenge. I can very well build a house without...
    18. Psy_commando

      WHY Balance?

      Asking why is the beginning of getting to an answer. But its still a little too vague of a question. What might sound obvious to one, is not so obvious to another. I'd say the devs should at least ask themselves this about each weapons and weapon combinations: - Why would I need this ? <-...
    19. Psy_commando

      Council Official Q&A Thread

      Just to add to the timeline question. Personally, and I guess I wouldn't be alone, I wouldn't mind at all just having a set of loose milestones we can expect in the future with a short sumary for each, with or without an actual ETA ! Just something to look forward to on the way to 1.0 ! So if...
    20. Psy_commando

      Introduction thread!

      Hi, I'm a generic 27 years old space nerd and I love StarMade, which is why I'm actually here posting in this thread believe it or not! I hail from the kingdoms of the north ! ..no not that one.. ..I meant the one with the maple leaf on its flag! My nickname is actually taken from Red Alert 2 ...