Search results

    1. GnomeKing

      StarMade Ship Systems 2.0

      12 turrets requires: -space to mount and have sufficient fire arcs, -hull/armour/shields for each barrel and turret base, -protection for the mount point on the main ship in case turret gets shot off, -mass-enhancers, etc. Unless the turrets are very small/basic, all this will need...
    2. GnomeKing

      Fleet formations

      Better systems for fleet formation and attack orders would be a MASSIVE improvement to the current game...
    3. GnomeKing

      StarMade Advanced Decoratives : Nice, Efficent, Server-Side Pack (SAD Pack)

      Great Work ! ... now, where did I put that nano-swarm crystal-hive entity ...:)
    4. GnomeKing

      Adjustable Turret Firing Arcs

      thanks Jayman38 !! i appreciate your thoughts and time in putting them here > your more detailed consideration of the actual program framework and calculation issues is more insightful than mine :/ >>queued calculations as you suggest would seem to be key to such potential 'automated' game...
    5. GnomeKing

      StarMade - Devblog May 22nd 2017

      I tend agree with Matt > fuel, as a primary resource, in the kinds of proposed power/game mechanics, would add nothing. The game is an abstracted world of blocks - quests for 'realism' are not really needed. There are already 'resources' of various kinds which structure game-play and universes...
    6. GnomeKing

      Adjustable Turret Firing Arcs

      that is an interesting idea > clippy/laggy turrets are all too easy to build, and certainly hurt game play. But implementing this might not be straightforward - presumably new coding (or additional level) for turret movement would have to be implemented...(?) Another issue is that if this is...
    7. GnomeKing

      Power System Ideas

      very creative > but a bit too much i feel...like a lot a very good creative ideas in recent days, its not that they aren't good ideas for a Space Game, just maybe not this space game.
    8. GnomeKing

      Planned Various Fleet Command Ideas

      a good step might be to streamline collision calculations/collision problems between fleet ships (that are not in straight line:/)> lag spikes from this could undermine higher level command structures, at least in terms of reliable server play-ability.... (i love fleets though - this is all...
    9. GnomeKing

      Armada Catastrophe (My personal experience with fleets)

      ouch! - did you give new orders to your fleet ? (eg move elsewhere) - perhaps if you had done that first, then added your mother-ship, it would have taken you to safety.... weird AI routes through, did you have high ping? - could commands have been 'corrupted' ? i am trying out fleets - a big...
    10. GnomeKing

      StarMade account system issues (Citizen's Registry)

      Yes - good job guys - thanks for getting things up and flying again > and look forward to what you can bring to this great game in future, TY:)