I could do that - but then the initiate spawn wouldn't work; however, I could also use the command to convert a ship over to the pirate faction that should work too.
Yeah when I rage - I rage. I'm a very patient person - but when the tension sprocket falls off the temper control belt- it's a meltdown. I had a co-worker call me 'Volcano Dave' because when a user did something stupid in IT, and demanded it be fixed - well you know what happened. I have...
Perhaps my first statement was made in haste and in the wrong tone.
i think Schema and the team have done a wonderful job so far on the game.
For clarification-
It was a ship that I had retrofitted after spending a few hours reviewing and testing weapon technology. The biggest problems...
Is it working as intended?
I don't see anything in the patch notes regarding changes to the salvaging - how do you get the beams extended past the canons like they were? As it stands it's broke - it's easier for me to use the build block to chop up things instead of my once useful salvaging...
I thought this was added a setting in the server.cfg - AI_WEAPON_AIMING_ACCURACY = 10 //how accurate the AI aims (the higher the value the more accurate vs distance. 10 = about 99% accuracy at 10m)
As it stands on my test server - the AI at best shoots up my base more than the enemy it's trying...
Everytime I click on the details button for a blueprint it just says there was an error. Is there way to sort the blueprints - by rating/downloads instead of just by newest?
I think some people are being a little ungrateful. Which is one reason I do not host a public server. I think the Q&A was awesome and I didn\'t submit any questions because everything that was posted on Reddit covered my question list.
If you didn\'t like the way the Q&A was ran - than host...
will confirm that Rendering is inconsistent. Can exit and reload and the ships/stations will not show all the same blocks - the blocks are there as I cannot move past them.
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