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    1. Xskyth

      No dead bodies in space please.

      didnt save Commander Shepard
    2. Xskyth

      No dead bodies in space please.

      2d sprite bodies would keep the lag down
    3. Xskyth

      Bug Game starts but stops loading on 50% or 100%. cannot play game.

      have you tried reinstalling?
    4. Xskyth

      explosive effect doesnt explode???!!!

      i am not necessarily saying to increase the damage radius of the explosive effect, what i am saying is that it should have a similar damage effect that missiles have, but a much smaller radius. After some testing it seems that missiles will damage more than one unconnected entity, while the...
    5. Xskyth

      explosive effect doesnt explode???!!!

      Explosive effect right now does not explode. It...... spreads to the immediate blocks touching the point of impact. It should EXPLODE. kinda like the missiles do. but not as big a radius. 3 or 4 blocks maybe? this would make it a slightly more effective weapon.
    6. Xskyth

      Read by Council Explosions (with the new plume effect)

      i'm not sorry don't want anyone to forget this wonderful idea
    7. Xskyth

      Directional Thruster Plumes

      don't forget to make the plume logic activatable, is that a word?, so the oven can be tuned on and off :-p maybe even add thruster damage for execut.... i mean realizm..:cautious:
    8. Xskyth

      weapon effect idea -explosive effect-

      so basically, you are thinking cannon/punch/explosive, with the explosive damage done after the punch damage? provided that it hasn't over/under penetrated? this sounds like a wonderful idea! However, the explosive effect, as you said, doing reduced damage against armor, to help balance, is not...
    9. Xskyth

      Devblog 6th June 2017

      how far away will this LOD effect take place? and will the range be adjustable in the options/ config file?
    10. Xskyth

      How to add more interesting exploration...by using entity generation code!?

      whatever happened to the space spiders? they made boarding abandoned stations more interesting. if they were added back in and were say, guarding a loot chest or two?
    11. Xskyth

      (A) way to control turrets without brainkilling

      the only thing i would add: when one group finishes/ kills their target, the revert to an 'attack any' state, instead of waiting for the next player inputted target
    12. Xskyth

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      :coffee::eek::sick::cry::X3::LOL::ROFLMAO::notworthy::ROFLMAO:(y).......:sneaky:
    13. Xskyth

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      Agreed. And, as this is a Chibi-Death Star, the proportions are perfect. (y)
    14. Xskyth

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      I like how this idea adds more skill to fast travel navigation! as a compromise for the chain drive lovers, maybe leave the jump drives as is when too far from a star, accept that there is some randomness to the destination, amplified by how far you jump. say, when jumping max distance you...
    15. Xskyth

      New Damage Mechanics: 'Disabled' and 'Destroyed' Blocks, and AstroTech tweaks

      not very effective armor. they have no armor rating. basic hull has 75 hp and 50 armor, a power reactor has 25 hp and no armor. the reactor could shut down at zero hp and be destroyed at -25 hp, as an example, to help keep the balance
    16. Xskyth

      Warp Gate DHD using Display Modules

      i like this idea in the sense that if i build one warp gate, i can use it to jump to any warp gate i know about. and this would be a way to have hidden warp gates. no more following the warp gate line on the galaxy map. warp gates can be hidden in the fog of war, but even when the sector is...
    17. Xskyth

      New Damage Mechanics: 'Disabled' and 'Destroyed' Blocks, and AstroTech tweaks

      i love the idea of system blocks shutting down at Zero HP and being destroyed at a certain negative HP count. Agreed, that it wont have much affect on larger ship battles, but that has to do with the scale of the weapons, and thats ok. say you want to disable a cargo ship on a supply run, you...
    18. Xskyth

      A way to REDUCE the amount of blocks placed

      Having a single shield block makes sense. A 'Shield Array' block that you load with the shield capacitor and/or shield rechargers. Each shield block loaded in the array block would retain its mass, keeps things like TIE fighters from having 1 million shields. The array block would have a limited...