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    1. EtherEel

      Predicted Flight Path Indicators

      Personally, I find it odd that Beams & Cannons don't have auto-lock -- or at least an "Advanced Targeting Computer" to slave the weapon to that achieves the same end. Only in the Star Wars world does weapons fire miss most of the time as is the case in Starmade -- in all other paradigms, Beams...
    2. EtherEel

      moving target and pulse weapons

      Yeah - problem is I have sooo many ideas that people are: 1. Gunna get sick of my blabbering. 2. Think I just wanna remake Starmade in mine own image. Additionally, they're just "conceptual" -- I have no first mathematical stepping-stone for them. (I'm a "Big-Picture" thinker -- I lost...
    3. EtherEel

      Shield features

      Colors = yes What jayman38 said = yes Here's another idea I think you'll all hate: Missiles cannot penetrate shields (because they are physical entities); only Beam or Cannon damage will bring them down (because they are purely "energy" damage.) ....Yeah, I knew yall'd hate that one. Would...
    4. EtherEel

      moving target and pulse weapons

      I don't see the Damage Pulse weapon ever being useful beyond gimmick status. It should be abandoned and some other weapon type developed to replace it. I have ideas for other weapon types, but this thread is about Pulses so I won't go into them here. The Pulse is a dead-end, not worth...
    5. EtherEel

      Wheeled Vehicles

      I like wheels. Problem is they're round in a square-peg world. Maybe a Star-Wars-esque speeder/ground-hoverer type-o-thing would be close enough?
    6. EtherEel

      900 Meter Star Wars Inspired Ship

      Does jstenholt have "Bridge-Envy" ???....
    7. EtherEel

      Brand New Flag Ship

      Let the record show that I have been put in my place. Again. (I keep tryin' to tell yall Ima NOOB !!! :confused:) Of course, this means I'm gunna hafta make my ships even bigger now. And I hate turrets, so that's a dangerous combo... And just as friendly-but-petty parting pot-shot, there...
    8. EtherEel

      Brand New Flag Ship

      Thanx for the clarification, m8. Resume normal thread activity.... These are not the droids you're looking for...
    9. EtherEel

      Disabling movement dampening when directional input is applied

      Errr... I hate to be the grammar/spelling police, but... I believe you mean "input." Unless the jargonites have invented a new word while I was taking a break from walking the beat getting donuts. ;)
    10. EtherEel

      Engine Porn

      Wait -- I had an idea? I had no idea I had an idea.... But if I "did" it's not free -- you must donate to the EtherEel's New PC Fund. Website forthcoming.
    11. EtherEel

      Brand New Flag Ship

      See -- the stern is "prettier" than the bow! (The Edsel comment was intended to have a humor-factor, sorry. I understand that I'd prefer to not be close enough in-game to that feature to make such an observation...) Also, my incredulity in response to 17-mil power-regen is prompted by...
    12. EtherEel

      Brand New Flag Ship

      It has a Power Regen of 17-million e/sec ???! Perhaps you mistyped that? Overall, it has a good, sturdy, aggressive look -- so I would name it something that invokes those attributes. "Cerberus" comes to mind, but that's probably been done ad nauseum already. Nidhogg, maybe? Can't give my...
    13. EtherEel

      Brainstorm This Perfect turning system - no half-assed solution

      Non-missile weapons need to be made more effective, clearly. In the same light -- are there any non-missile focused builds? In the short time I've been around, seems like all I ever see are Missile-build ships. But this is off-topic, sorry.... And I'm sticking to my Star-Trek dynamic of big...
    14. EtherEel

      Disabling movement dampening when directional input is applied

      So, what yer saying, keptick (for those of us with less brain-power), is that rather than just going into yer server.cfg file and setting dampening to zero, dampening should only be applied in x and y cases with modifications according to the above described circumstances. And that yall need to...
    15. EtherEel

      Brainstorm This Perfect turning system - no half-assed solution

      Similarly to the rest of the posters in this thread, this "New Turning Dynamics" has gotten stuck in my head. Amid the debates and formula and real-world physics, I find myself prompted to remind you all that this is Science Fiction and not the real world. In our real world, we do not have...
    16. EtherEel

      Is Star Made primarily a shipbuilding game?

      I'm here cuz a cyber-friend told me about "this game that's in alpha...yadda, yadda.... that's essentially like legos in space." So, yeah, I love the creativity of ship-building. And on top of that, you can shoot stuff (can't do that with legos)!! But ultimately, I'm hoping it'll be "go out...
    17. EtherEel

      Engine Porn

      Well, I don't know if these are rightly considered "engines", it being alien technology and all (the whole ship is basically "the" engine), but here are some (*ahem*) "stern" views of my recently dubbed Diamond-Jellyfish: ~
    18. EtherEel

      Read by Schine Big Book of Aliens, Creatures, and Unidentified Entities

      What about the possibility of these aliens being technologically advanced and capable of traversing space in their own craftses ?? ...And forming their own "Star-Empires" ? (Or is that another topic for another time?)
    19. EtherEel

      Brainstorm This Perfect turning system - no half-assed solution

      Well, I DID say my IQ was lower.... ~.o Perhaps I should add, however, that in similar vein to "holding your forward thrust key", TOO MUCH slavishness to advanced physics is a detriment to fun. Simpler really is better.
    20. EtherEel

      Brainstorm This Perfect turning system - no half-assed solution

      Forgive my clearly lower IQ, but isn't all this quandry over turning needless? Are yall are forgetting that these ships are objects in space? The current turning mechanic appears to me to emulate vector change as if your ship were turning in fluid (air, water) and subject to gravity (the...