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    1. Dire Venom

      New Power DEV Thread

      Thanks to all who have given feedback so far. How are you guys finding building reactors/stabilizors? Is the distance between them limiting? Do you find you have to fill your ships up with them to get enough power? Is there ways using smart building that you can increase the efficiency of your...
    2. Dire Venom

      Devblog 2017 - 09 - 21

      Im curious as to why there hasnt been an announcement that the dev build is up :/
    3. Dire Venom

      Passive Mining Chamber

      Hopefully with the planet update they will become less performance hogging. Then suggestions such as this would be fantastic :3 It would be great to give them some functionality. Maybe unique systems can be constructed on planets which provide passive bonuses in the sector/nearby sectors...
    4. Dire Venom

      Remove Thrust:Mass ratio cap...

      That being said you can already increase the max speed in the server configs. Maybe an option for this as well :?
    5. Dire Venom

      Ghost destroyed blocks

      Certiantly sounds interesting. I think a large part of the performance impact comes from the number of faces that need to be rendered, thus turning blocks texture off etc will still show the faces behind it,
    6. Dire Venom

      New reactor mechanics with bombers/drones and fleets

      Im curious to see how the chambers play out. Personally, I would have tied cloaking to the design and construction of the ship but who knows what they've got figured out. I do also hope that alpha strike doesn't become the only way :/
    7. Dire Venom

      Starmade interest through the years

      Intersting. If anything an update actualy encourages me to get back into starmade. Personally the only reason I would play mp anymore would be to chat with other players, most servers seem to die or fall back to a couple of players eventually, there simply isn't much beyond building at this...
    8. Dire Venom

      Starmade interest through the years

      Adding in a multitude of weapons other than just cannons and missiles drove people away how?? Changing from a clip-tastic and placeholder docking system was bad how? I have never heard any complaints about either, and are surprised to see them being listed as negatives. Or am I...
    9. Dire Venom

      New reactor mechanics with bombers/drones and fleets

      Ah thats brilliant! Having a stealth carrier with heavily armed drones stuck on :3 As long as the drones are of sufficient size to keep the weapon charged I don't see why this wouldn't work. My only gripe is getting the drones to actually target the right ship imo. I can't wait for an "Unleash...
    10. Dire Venom

      New reactor mechanics with bombers/drones and fleets

      Definitely sounds interesting. Weapon systems will have a 'maintenance' cost to keep them active, so the drones will need to beable to provide enough power to beable to fire them/keep the weapon loaded. That then begs the question, is there any innate advantage to having the missiles launched...
    11. Dire Venom

      How useful actually is armour?

      Some great advice and infomation here! Just going to add that Spaced armour can be effective vs missiles. What you can do is create a shield of forcefield blocks (some distance from your ship) on a turret center mass, delete the stick and it will always rotate to face the current target shooting...
    12. Dire Venom

      Remove Thrust:Mass ratio cap...

      Was 2 years ago, but was caused while I was deconstructing one of my miners using build mode. I think a result of adding and subtracting blocks somehow resulted in a math error that when I had removed everything but the core the ship had about -20 to -40 mass or so With That I was able to add on...
    13. Dire Venom

      Remove Thrust:Mass ratio cap...

      Interesting idea. I fully support anything with more acceleration/ top speed :3 My most memorable moment in starmade was when I made my ship go into negative mass (on a mp server) and accelerate up to 5260 m/s :3 Traveling at that speed was glorious, and weirdly enough there was no lag/clipping...
    14. Dire Venom

      use stabilizers as stabilizers

      This was pretty much what I thought they would be like imo. The current stabilizers: Increases reactor efficiency (i.e in this system stabilizers are likely required in most decent sized builds and become a standed part of building rather than strategic depth) Propsed: Minnor efficiency...
    15. Dire Venom

      devs jumped the gun again?

      It has been a work in progress for some time and the dev blogs have been informing us of their progress and various features they've added.
    16. Dire Venom

      Hovering engine, air and life support systems - SUGGESTION

      There are hoverblocks being added in the next update which may be to your liking : )
    17. Dire Venom

      Thrust "Reactors"?

      Intersting suggestion. Personally, I would prefer to keep thrust separate, but beable to add enhancer effects via chambers. We need something to fill our ships with lol XD
    18. Dire Venom

      Catching Fire

      Some good ideas here. I would be all behind plasma arcs etc on heavily damaged or overloading ships. Having navigation disruption/lightning arcs in sectors would be awesome as well :3 Think like gas arcs on stars: (except on ships)
    19. Dire Venom

      Ship to Ship Alignment Option

      I would love the option of being able to do this in reverse => Taunting an enemy ship and forcing it to follow you :D Nothing like watching a 2 million mass battleship spazzing out and crashing the server as it attempts to do a loop de loop ^_^
    20. Dire Venom

      Suggestion for missile slave on beams and cannons

      YUS! Much want : ) Not op at all :P