A well written post, thanks Crusade!
I guess that sorta makes 'heat' the new storage mechanic and the stabilizors the power capacitors:?
I'm all for brining back power capacity in some form, it's removal and replacement of 'spend 2 hours charging your titan pre battle' (yuck yuck yuck!!) doesn't...
Hey, this is actualy pretty good :P
Having tangabile conections between various ship systems is a pretty cool idea imo. Currently systems are a giant sludge, and conduiats could be conected to provide various bonuses.
Internal shielding using a docked entity to protect these conduits would be a...
Intersting idea.
Just some thougths which occured to me:
-Would likely become a requirement on every station.
-Players would find ways to prevent all acess to the block.
-Could have undocked entities inside the station which large pulses to vapourise intruders.
That being said a new form of...
An intersting concept here.
I still find the 'recharge mechanic' a bit of an issue when trying to rework the new power system imo. I would much rather have power storage back with the addition of priority lists and the such. Much easier to work and build with.
Intersting point. That being said I really hope some fix can be found for disconected ships like that, I don't see them being healthy for the game at all XD
I fail to see how having empty space adds anything beyound less framerate.
If I have empty space I should beable to do something with it, such as more shieling or a lavish crew interior lol.
Well said. Arrow shaped seems the best way to go, so you can get all weapons on your target and have all your armour stacked at the front of your ship.
Thanks for creating the config Lancake!
The way I like to approach the new ship is ratios.
What % of their ship do you guys feel should be...
Intersting assesment. I would think most players would not be spending their time making million+ block ships anyway.
I've found the most time intensive part of making a ship is actualy decorating the interior and exterior. Placing lines and 50x50x50 squares of blocks in one go makes...
Some really good ideas here imo. I'm all for improving the warp drive to make it more exciting, interactive and less 'teleport' like.
Potientialy there could be two different warp chambers you could upgrade.
1> Warp Drive (e.g what OP has proposed).
Entery should be noticeble by all nearby...
Thank you for coming up with this!
Talking ratios does make a lot of sense, and I'tll be intersting seeing what can be done.
Ratios like that would more focus systems more while requiering large ammounts of space for Shields, or Potientialy making Armour tanks a bit more viable. There would...
Thank you Lancake for listening to our feedback! Even if players disagree, It's really valuable and appreciated that you'll sit here with us and share your thoughts.
I'm certiantly open to new forms of building.
Personaly (and especialy with the new build tools) I havn't found, nor have really...
Some really good ideas being throwen about.
My thougths on this are simply that why do we need stabilizors (in their current config) anyway? You could remove them and decrease reactor output a bit and nothing would change imo. Thats like needing to place ice-crystals behind your thrusters or...
Convienintly it also hides what you are trying to do......
Are you sure you want to destroy your server? Would be far nicer than just leaving the player wondering what they are sure about doing and what mysterious button took them here and if it's worth double checking.
If this is implimented the death toll will rise into the thousands :,(
I feel sorry for alll those new players that have already lost their helmet imo.
I can see the reasoning for it, but I would personaly only like to see it on survival servers.
Just because it's better does not mean that it is ideal. What do you find minimum distance placement adds to the game beyound more calculations? All it does is make you put your stabilizors further out and your shields/thrusters around the core.
It just seems entirely pointless and encourages...
Having required distances for stabilizors is ridiculous. Limiting, and does not improve gameplay or building depth or ease of use.
Modular ships deserve equal rights just like any old ship. A ships dimensions should not be determined by stabilizors, there are far better ways to balance reactors...
Yes please!
What they need in addition to whats already mentioned:
=>Logic controled state. AI can be turned on/off or reset via logic. Changing targeting state, track current target etc would also be nice.
=>A seperate control pannel/interface for turrets. The game already recognises what is...
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