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    1. Dire Venom

      A Solution To Flying Spaghetti Monsters

      Tbh I thougth it was talking about the new power system lol 1.Forced design choices - Quite prevalent in the new power design. 2.Pretty much the same as before tbh. 3.Easily adjusted block output. Seems similar to before. 4.If anything the new systems is ENTIRELY FOCUSSED on regen XD If these...
    2. Dire Venom

      Questions regarding Alpha Damage

      Some good anwsers already. I'll just add that missiles are by far the quickest way to de-block a large ship. Large nukes with 50+m range require a significant ammount of damage to vapourise everything within it's max sphere of influence, and testing vs large dummy test blocks can help to...
    3. Dire Venom

      A Solution To Flying Spaghetti Monsters

      Thank you Lancake for adding to the disscusion. That's quite a good point you brung up, when is forced building benifical, and when is it not (according to parts of the community). I agree with Panpipers pharse; Having constrained parts of building, but still having the freedom to resonably...
    4. Dire Venom

      A Solution To Flying Spaghetti Monsters

      Good points. I was simply offering up a potiential example of how it could work (not expecting it to be implimented as is), I bet it could be done in a less intensive way with further disscusion and thought.. Maybe it could be more like the stabilizor mechanic except inverted, and instead of...
    5. Dire Venom

      A Solution To Flying Spaghetti Monsters

      Quite true. Sounds like a good fix to me. -Cyclinders volume (or if its hollow) surface area scales exponientialy vs the cylinders radius. -Cycliners AOE scales in a increasing fashion with the radius (width of cylinder). (And yes, I love pictures, this is a cylinder^^) Thus to increase the...
    6. Dire Venom

      A Solution To Flying Spaghetti Monsters

      Some great discusion being throwen around! Just another take on conduits: Instead of being required to connect to systems, they power systems in an AOE around the conduit. The thicker the conduit, the larger the area. The conduits must be attached to a reactor, and act sort of like blood...
    7. Dire Venom

      Devblog 2017 - 10 - 13

      Thanks for posting, 10 meters for a small drone is insane, thats 1/3rd of it's total length!! For a larger ship the distances would be absurd... This just completly slaughtered the remained of my creative juices :,( Who came up with this??????
    8. Dire Venom

      A Solution To Flying Spaghetti Monsters

      The game in it's current state could not handel parts breaking off for medium to large sized ships, especialy if they caused collisions as well. The number of break off checks that would need to be made, especialy with million block ships would be insane. Unless the whole game was rebuilt in a...
    9. Dire Venom

      A Solution To Flying Spaghetti Monsters

      You mean optimise the game or something else ???
    10. Dire Venom

      A Solution To Flying Spaghetti Monsters

      Unfortunatly most players computers couldn't handel it, and if youve seen what happens when a docked reactor gets loose......
    11. Dire Venom

      A Solution To Flying Spaghetti Monsters

      True :P Basicaly my way of saying I have no idea how to fix some of the broken crap without breaking more bits XD Thanks for kicking some sense into me ^_^
    12. Dire Venom

      A Solution To Flying Spaghetti Monsters

      Some intersting ideas here. Can't you simply just create long conected reactor strands with stabilizors strands alongside them:? As far as I know theres nothing which forces reactors to be in a centeral clump, nor stabilizors. Solid idea. Still it kinda kills all designs which don't have...
    13. Dire Venom

      SA:V Ratio for balancing power 2.0

      Intersting concept. Intital thougths: -How would the surface area calculations work? -Would that limit ship designs? -Players will likely find an exploit at some point. -What effect does hardcapping energy generation for a block count have?
    14. Dire Venom

      New Reactor Power Limitations

      Have you tried balancing your power around the actual power draw? Previous power outputs are useless for the new system, everything has new numbers and they are far too different from the previous system.
    15. Dire Venom

      Thought experiment/discussion on power 2.0 hull shape

      Gives it no thought... then suddenly comes out with a brilliant suggestion o_O.... Please do give SM abit more thought then : ) I agree that it is seperate issue from the power system, and trying to build to power system around it will create more problems than it will solve. Maybe we have...
    16. Dire Venom

      StarMade Ship Size Comparison Chart

      Just like to say, dam this is impressive! Mad props to the creator and all who have submitted content. Realy inspiring!
    17. Dire Venom

      Thought experiment/discussion on power 2.0 hull shape

      I'm pretty sure it can be both ugly and mathmaticaly right lol :P I would also like to thank windows pipe screensaver for inspiring a new era in Starmade Design! Now I can use it to design ships ^_^
    18. Dire Venom

      A possible alternative stabilizer mechanic, using an existing algorithm.

      +1 to this. This is what I orgionaly envisioned as the next step for power as well, instead of this heatbox/dimension limited/2 hour weapon charge time/get in mah chamber/giant cloud ships drama that continous to unfold. Then there wouldn't be an issue with each reactor type having it's own...
    19. Dire Venom

      Thought experiment/discussion on power 2.0 hull shape

      I feel that the new power systems has yet to adress some of the major issues identified by the exploit... I mean PvP orientated players. They should be the go to for helping design the new power system so that it is fair, balanced and encourages designs which resemble spaceships. Just a querry...
    20. Dire Venom

      How do i load more of my ship on screen

      I admire your computers persverance for you, the vast majority of ships are less than 700m long imo. Even then they can take months to build. A 7km long ship? Thats gonna cause issues, especialy with sectors. Your gonna want your sectors at least twice the size of your ship. Theres also your...