To understand what you are saying;
You feel that your having trouble getting feedback on your ideas? Or that players aren't being constructive and helpful?
If you have any questions we are more than happy to help, most ideas needs polishing and giving constructive feedback is important...
Some intersting thoughts here.
My main gripe with unshielied docked entities is simply the annoyance factor. E.g I'm fying through space and a random pirate or ship fires at my well protected ship. Even though they could not get through my shield they still blow off a bunch of point defense that...
Are you meaning built in the new power system:? There were a number built in the old one.
It certiantly is possible, but thankfuuly the majority of players find them repulsive and can't be bothered with them (except for science).
It requires about 5 minutes more thought and a bit more blocks to...
Certiantly a creative post.
Just some thoughts:
I love you. Now please carry on : )
-I understand what you mean, I quite like to think in ratios as well. I'm sure you also awear how badly bricks take damage though :P
-+1 to more modualr systems. Rather than having a soup with the ocassional...
If you understand how they are built, you will thus see that requiring conduicts at all would double their mass and hitbox.
As far as I'm awear the new power systems can only have 1 reactor active at a time.
Switching disables the ship and creates extra mass which they cannot have.
I personaly feel that seeing the game progress forward should be invigorating and exciting, not matter if it's a couple of bug fixes or new weapons effects.
I don't get that vibe or feeling for most of the proposed update.
However the new sector passive effects sounds awesome, but is still far...
Genius! Thank you for creating a visual example, it helps a lot. May I add it and refernce it in the orgional post:?
My thinking was that stablizors can already do a similar thing with effciencey and distance based on reactor size that a similar code could be applied to conduits.
If it works for...
Just having watched some of the pvp matches, a lot of players seem to circle at high speed, rendering most turrets useless and hardly taking any damage while the slower opponent just gets pumpled. If it is just cannons affected by high speed targets, would at least beams be more viable:? They...
Taking it to the extreme and just having various systems lines spread across a large area with turrets attachted makes it all but impossible for ai turrets to hit, and any shots that do will only destroy a couple of blocks, even missiles.
By not needing armour it is also extremly light...
The devs explanations personaly just don't jive well with me at all.
I dislike that power generation has been specificaly tied to one (x,y or z length)
I dislike that they expect players to put stabilizors in low effeciencey zones to make more compact ships.
I dislike that they think anyone...
Or you could put them both safe away in another sector because the update has done nothing to address, only encourage it ^_^
If such building limitations will be applied on reactors, players will find ways around and to expoilt it if they dislike the mechanics enough imo XD
From experiance then, I'm sure some players would at least have an idea how effective their turrets are at various ranges XD
It can't just be all blind guessing right:?
I'm a bit confused by what you mean regarding power effciencey with 1.0?
After 2 mill/sec you didn't need to try and get more effeciencey out of your reactors layout, unless you were using a host of docked entities, and previously docked reactors, both of which were likely unhealthy for the...
Intersting concept.
I'm not sure how much or what impact it would have, but it's certiantly something different.
It did remind me of another idea I saw floating about a while ago,
With when a Blueprint of a ship is made, additional data is generated. Just like how ships are low-rendered at a...
Intersting idea. I guess then wrapping systems in armour might be more common:?
Currently I think shield blocks etc would be placed together or against the hull anyway in most designs already.
True, you can still place them where ever.
However I still feel it is forced, as no one is going to place stabilizors in low effciencey zones when trying to build a remotly compedative ship. There is no reason anyone would ever do that except to shoot themselves in the foot. You just have to...
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