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    1. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      Some intersting thougths so far. I think that the missile meta requires a seperate fix, where spamming 100+ missiles just so your main get through isn't as viable as it is now. Currently you have to spam large ammounts of no-cost point defense turrets to counters missile spam, which just results...
    2. Dire Venom

      New Power DEV Thread

      Very intersting, thanks for sharing! It certiantly seems like it incentivises grouped systems, which I'm totaly fine with. At the very least it makes large dimension low density ships more painful to build and less effective to fly. I guess it also means that long ships (which tend to be more...
    3. Dire Venom

      New Power DEV Thread

      I would suspect it would just limit spaghetti to just pvp duels in that case, where its main defense is not getting hit. I doubt anyone would want to fly it for any other reason.
    4. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      It seems like each group will have it's own seperate stats and recharge induvidualy. However they would all get the debuff from recharging in combat I would expect. Seems like shield numbers would likely be buffed, and that spherical ships would be easiest to build (however they are hopeless at...
    5. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      As stated in the first post, the devs have already been asked this question and havn't had any issues with performance thus far:
    6. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      What exploits have you found already btw:? It seems you know more than I do XD
    7. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      As some as you may be awear, there is a new shielding system in devlopment that was discovered on the dev builds. It has been confirmed by the devs, following is what we have been given so far: as being intentional and a feature in devlopment. Big thanks to Ithirahad for doing some...
    8. Dire Venom

      Bugs that are non-reproducible

      From my experiance, shields are very vunrable to alpha atm. A Beam-Pulse-Ion of suffcient size will currently oneshot just about any shield. At least it would only bring down one part. That being said, I agree offense far outscales defense atm and if not done well this could weaken defense further.
    9. Dire Venom

      Bugs that are non-reproducible

      The counter to it is that there appears to be no limit to how many groups you can have, thus spaghettii ships could have long lines of shield blocks near their system lines which would more than shield them. Overall any shot that hit would be more likely to kock out the shield and do damage, but...
    10. Dire Venom

      Bugs that are non-reproducible

      On the country I think this would be a worthwhile addition to the game. -It opens up many new cerative possibilities, and allows a more balanced form of docked shielding. I'm intersted to see how docked entities shielding would work when within the radius of the motherships shields (should...
    11. Dire Venom

      Custom Player Models

      Yes please! You do know everyones gonna be buff as heck or a stick though right? No one likes to be normal anymore :/
    12. Dire Venom

      Add swarm missile collision with ship

      That sounds more like lag your talking about. If your near the outer edges of a ship when swarms get launched they can still hit you through the ship. However if your further in they can't.
    13. Dire Venom

      how do i turn a .3DB file into blueprint?

      You are a man of culture I see, ships from Conquest FW I presume:? Just looking on the net for promising sites: Texturing - Conquest: Frontier Wars 3DB File - What is it and how do I open it? File Extension 3DB - What is .3db file? How to Open 3DB File And apparently you can convert to .3dr...
    14. Dire Venom

      Advice for returning player?

      Welcome back Maegor The Cool ! Looking through the past dev announcements is a good step to cover the features that have been implimented starting from page 3 should be around accurate for when you left off. This will ignore bugfixing and minor improvements/changes. Heres just a basic rundown...
    15. Dire Venom

      How to possibly fix reactors

      Some good points you made. I guess as long as the effciencey loss isn't too great I wouldn't find it too restrictive. The old power system was like that, especialy with cloakers. They would need to be built in specific shapes to be viable let alone be able to cloak at all. As long as reactor...
    16. Dire Venom

      Bugs that are non-reproducible

      This is a very intersting development, and I think it deserves it's own thread. Just some thoughts: -Will you beable to have seperate shielding systems for your ship? -Or is the radius simply where your total shield will cover? -If there the possibility of being able to have seperate shieliding...
    17. Dire Venom

      Power Transfer Blocks

      True, you'd just have to watch out for exploits. E.g having reactos docked or even free floating 1km behind the ship sending it power.
    18. Dire Venom

      How to possibly fix reactors

      Thus for 2 similar mass ships, for one I can design a giant flying wing that gets penalised for having a "flat/strechted out" reactor, and I can design another entirely around building an effcient reactor without caring about asthetics. I don't think a ship design should be penalised for having...
    19. Dire Venom

      Please Disagree With My Own Review About Starmade

      You can already just post insulting memes on their thread imo. Do we really need to rub salt in their wounds:?
    20. Dire Venom

      How to possibly fix reactors

      I LIKE. Plz no :<( That doesnt fix spaghetti. They require a seperate fix without needing to self-destruct the power system to do it. All that would result in is long lines of reactors with long line of stabilizors nearby. Ships should beable to come in all shapes and sizes (within reason)...