Just saying what the devs said lol. Not disagreeing. Devs have just said there are performance issues with having cameras/multiple views per player. That was when cameras were suggested last year, performance might have improved since then.
Thank goodness XD At least it won't be too difficult to move shield groups around then.
Good points as well, depending on the numbers we will likely see adjustment either way.
I'm still hoping for power capacity to play some role in the new system though, it feels kinda empty without it :/
Adding an interior doesn't have to come at the cost of performance imo. For builders it's more of a personal choice rather than a detriment to have an interior. Its only drawback is that it will decrease your fps a bit more if you look at it which sucks :/
I don't really get some of this. The issue with these ships in my mind is how they avoid damage which regular ships would likely take.
If that can be fixed or the concept rendered unfavourable and in-effective then I don't see it being an issue.
Some way to punish exposed system blocks would be...
Some intersting points. Tbh I would find going Hull-Shields-Systems rather painfull except in PvP duesl for normal ship use.
With previous docked hull you could go 50% Main shields-Docked shields and hull, then the remaining 50% and then a further layer if desired. Now unless you space the...
I must have a terrible time with turrets then :/ They always seem to end up rotating in reverse, getting stuck on something invisble, refusing to fire or even just randomly de-docking and catapulting my ship around. Attaching turrets became vastly quicker when I discovered the T2Ship command...
I agree, it's only the more extreme cases which could be problimatic. They would also beable to have their own shielding as well, so no real loss by the shielding change.
Tbh I've never encoutered a spread out ship in-game before, and I'm sure they would be removed from PvP Duels.
I quite like...
Tbh all ships will need to be gutted and refitted because of the power update anyway XD
Another thing this systems discourages is floating turrets/parts of the ship in space. They are somewhat cancer
Have you ever spent 5 hours attachting Point defense turrets to your ship? Even if a couple get shot off they are an absolute pain to re-attach -_- Ergh I wish there were easier ways, 90% of the time if a turret gets shot off I just respawn the whole ship.
Just wanted an excuse to show off my amazing Paint 3D skills *Blushes quietly in the corner* :P
I also like to pretty up my posts so that they're more friendly as well, I don't think most people, especialy devs like reading a blob of grey text imo.
Thread from 2 years ago, and thread from 1 and a half years ago.
There has been no change or disscusion from the devs since then.
Forgotten? Most likely or simply not considered important by them, which is a shame.
Being recognised by the council means little unfortunatly.
Good points.
I would've thought that it would check avalible targets, select the closest/furtherst then fire at it until it is destroyed/cannot fire at it any longer, then select a new target. I think PD does that already?
Doesnt increase calculations at all if I understand it correctly. It is...
From what I understand, you can have overlap without issues, but you cannot have the center/blocks of one group in another shield bubble, if so the smaller one will deactivate.
This allows some areas to be under the protection of multiple layers of shields, but only to an extent.
You can simply...
This is merly ment to provoke thought, and possibly work on a valid solution to making missile play and counter play more engaging and balanced for both parties.
To re-do missiles I would suggest something along the lines of:
-Missiles now have HP values, whith their hp being tied to their...
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