Search results

    1. Dire Venom

      New Power DEV Thread

      I hope so XD 500M for a 10k block reactor seems insane, unless reactor power is 10 times more effcient. A 500m ship is easily a mill+ blocks, I doubt only 1% of it's mass should be in it's reactor -_- I'm fine with the concept of larger ship = larger possible reactor, but this seems way to off...
    2. Dire Venom

      New Power DEV Thread

      Do logic controled boards still work (if the issue is increased cost per output)? I don't enjoy mining. In fact I really doubt anyone enjoys mining at all. You just jump to random systems, check nav till you find the resources you want, fly to it and click a few buttons before moving onto the...
    3. Dire Venom

      New Power DEV Thread

      420 m :o////..................... I'm dead May I ask how many reactor/stabilizor blocks that was:? 1 mill BETTER be a lot of power... As if my computer struggled enough with my 300m long ships :,( I guess we are just ment to build the ship, then create a block of stabilizors floating a few...
    4. Dire Venom

      Not sure if bug or in need of fine tuning...

      Dev builds are well knowen to be quite bugged and incomplete or under constant changes, sounds like thats probably the cause.
    5. Dire Venom

      Dimensional Power Gen: The Bane of Starmade Ship Design

      This I could easily see being effective^^. Simple, easy to understand, softcap, and not limited by ship shape/dimensions/function. Also, did I mention that it just makes sense :P?
    6. Dire Venom

      Oh Look. They removed the damn disagree button again.

      Wut is this post even......... Nothings changed as far as I know -_- I would see disagreeing being valid in General, Suggestions and News.
    7. Dire Venom

      Sound, yes sound

      Just some additional infomation: In Developement - Sounds Read by Schine - For the Upcoming Sound Improvements... Personaly ambiance like this ocassioanly would be nice:
    8. Dire Venom

      Sound, yes sound

      I think player enjoyment and envrioment should be prioritised over realism imo. As long as sounds are made toggleable I don't see any issue with them. I often have to put my own sounds/music while playing starmade otherwise it's just too bland (e.g no sound) imo. Weapons don't make a sound while...
    9. Dire Venom

      A Solution To Flying Spaghetti Monsters

      That ventures into the relm of implimenting oxtgen/compresurization. A bit resource intensive to calculate I would think, still keep the ideas coming! Congradulations! You've just crashed the server, your internet provider and melted a hole in the floor! It's certiantly possible but you'd...
    10. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      I can see this being a bit problematic as well. The two main options I see: (assuming that docked entities get fixed and can benifit from shields) -Build turrets on floating docks away from the ship and give each their own shield bubble Or -Build in-set ball turrets encased by the motherships...
    11. Dire Venom

      Additional Map/sector_chmod Functionality

      Solid suggestion. Being able to limit access to sectors (e.g ship flying across not jumping) would also be appreciated. Also one for creating an asteroid spawning sector and other map and enviromental controls would be greatly appreciated. Setting sectors/objects as invunrable, creating various...
    12. Dire Venom

      Starmade community blackboard

      -snip- I'm an idiot Edit: Oh thanks Starmade censorship...... I.diot does not = pizza
    13. Dire Venom

      New Power DEV Thread

      I mean someone could, but they are horrid to make lol, and hopefully they can be executed and removed from the game. Half the stuff in the dev build is still bugged unfortunatly :/ Its a ship specialy designed to exploit mechanics to win PvP duels, not for general purpose or use by the AI lol...
    14. Dire Venom

      New Power DEV Thread

      Theres another good post detailing why you can;t, especialy for pasta. Also, the devs have said they do not want ships with high ammounts of shield bubbles, and will likely put a mechanic in place to prevent it. Pasta ships are very spread out and connecting enough shield blocks together to form...
    15. Dire Venom

      A Solution To Flying Spaghetti Monsters

      The devs have also stated that they do not want large number of shield bubbles on a ship, and thus are likely to introduce something to prevent it. As such Sphaghettis ships will likely not beable to shield the whole ship well, or leave bits exposed.
    16. Dire Venom

      Rotation based on turret position

      You can have turrets on turrets, thus if the neck is a giant turret in it'self, it could work. (neck turns toward target, eye turret turns and fires when target is brought within it's firng arcs by the neck turret). The neck turret doesnt even need to have much weaponary. Turrets also don't need...
    17. Dire Venom

      Ammo Cache or ammunition without micromanagement

      True, however unless there are some major mechanic changes players can completly negate the risk of explosions and just build the weapon deteched from the ship, or have the linked ammo storage away from the ship for no cost. In short, not a problem with your suggestion, just the current game...
    18. Dire Venom

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Some great disscusion here. I can see that it is a somewhat complex problem without an apparent or obvious solution (or none of the solutions have been developed enough to be viable). Back to the point, I feel that power capacity is an important part of balancing power generation. This whole...
    19. Dire Venom

      Ammo Cache or ammunition without micromanagement

      First of all, nice visual! I'm all for making weapons a bit more modular and less soup-like. Having more structure built into them would be a welcome change, and more explosions defiantly isn't a bad thing :P I think as a whole the game is moving towarsd more refinied and modular systems...
    20. Dire Venom

      Missiles and PD 2.0, Less spam moar balance

      Thats why I suggested the relationship be logorithmic, as to essientialy cap missile HP. You can already create duel turrets btw :P