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    1. Dire Venom

      New Power DEV Thread

      I must admit, even if it was kinda broken I also loved building docked chains all routing power where I wanted them :3 It feel complex and statsfying to do. I was working within the mechanics provided to the best of my abilities to make an effective ship with lots of parts working together. I...
    2. Dire Venom

      Nth idea for a better power update

      You sure can! Making a giant brick seem to always be a constant curse of starmade design. What seperates a brick from an Imperial Battlecruiser isn't the number of blocks, but the time investment. You can't force players to make nicely detailed ships or not build in giant 50 by 50 by 50 chuncks...
    3. Dire Venom

      Nth idea for a better power update

      In all seriousness, really well illustrated +1. Regarding your core concept, Hull/Amour tied to Ship integrity, I think it could work with some further development. Regarding a name for it, I would highly support: -Structual Integrity -Hull integrity I don't think you should be forced not to...
    4. Dire Venom

      New Power DEV Thread

      As Platão once said, thou shall not 157. It's the devs fault for breaking it, might be useful sending them a bug report.
    5. Dire Venom

      New Power DEV Thread

      Practicaly speaking, there's no advantedge to having your reactor in the center of your ship (the way I see it). You'll just always put your reactor at the back and the stabilizors in the front or off in a floating box if your worried about them getting hit. You'd have to muck up pretty bad for...
    6. Dire Venom

      New Power DEV Thread

      Any sort of refit would take ages imo. That's what you get for building big ships :P
    7. Dire Venom

      TDP system or best know as Travel-Dock-Point for stations

      I was refering to the post suggesting it would cause lag, I fully agree with your post. I think being able to automate ships somewhat would be benifical to the game as a whole, e.g selecting a staion, pressing autopilot and have your ship fly to within (x) distance to it. No one wants to spend 5...
    8. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      Hm, thats odd. I think the UI for that dissapeared in the last version or so for whatever reason.
    9. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      "Only a few mill......." O_o Corrupted, what do you mean btw:? Ship files shouldn't normally become currputed. As long as you save regular backups they shouldn't be an issue (saving as a new BP when you log off). But then again who knows what is going on with the devs builds XD A misplaced block...
    10. Dire Venom

      TDP system or best know as Travel-Dock-Point for stations

      I mean with fleets you can get them to automaticaly travel to a saved point and dock, I don't see how this is any different imo.
    11. Dire Venom

      Battlestar Galactica - Sment Request

      Regarding the BP, the files inside seem fine and like my other blueprints. It is in the newer SMD3 format, compared to the older SMD2 Format before the chunk update. I move blueprint folders between versions all the time and don't have any issues. If you unzip the folder, then move the BSG...
    12. Dire Venom

      Missiles and Large Ships vs. Small Ships

      From my experiance Warhead torps are pretty unreliable and rely on glitching through ships to deal damage XD I would love if they could be a viable weapon, but they'd need a number of improvements first. I don't think the devs ever wanted to imply that bobby AI's were going away, simply that...
    13. Dire Venom

      Complex crew suggestion

      Nice post OP! Hopefully crew will beable become a viable mechanic when they stop clipping through walls -_-... Currently all you end up with is a trail of spazzing crewmen in the wake of your ship. Starmade ships be like^^^^
    14. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      As in ship size or bubble size:? 2500 M would melt my computer O_O... Props for building that big anyway XD
    15. Dire Venom

      Missiles and Large Ships vs. Small Ships

      Yup. I fail to see why missiles need buffs though. Care to elaborate?
    16. Dire Venom

      Missiles and Large Ships vs. Small Ships

      Missiles are already pretty powerful, they need downsides for being homing and AOE. From what I understand, if you hit an extremity of the ship and not much was in range then it would sense that less damage was done to the shields. An Ion beam will already oneshot every shield if of decent size...
    17. Dire Venom

      Missiles and Large Ships vs. Small Ships

      You are a man of culture I see : ) (Obligitory gif spam and bromance begins....) [IMG]http://
    18. Dire Venom

      Missiles and Large Ships vs. Small Ships

      It's a good idea (in theory)> Ironing out the suggestion and balancing it is now what needs to be done before it can be a viable implimentation. (There are some players great at pointing out holes in things). Links to other threads for ideas: Read by Schine - Ammunition as an Alternative Shots...
    19. Dire Venom

      New Power DEV Thread

      Just bear in mind that starmade logic doesn't quite work like that.....(weight distribution doesn't matter in starmade, having a heavy end and a light end has the same effect as the same weight evenly distrubuted) I do agree regarding requiring conduits conections between reactor and stabilizors...
    20. Dire Venom

      New Power DEV Thread

      I've found myself slowly coming around to their idea. However, as you've said the drop off in effciencey needs some looking at. What I think would help a lot of players would be a chart with the effciencey drop off, e.g for an (x) sized reactor, how many stabilizors are needed for various ship...