Search results

    1. M

      Command Blocks / Fleet & Unit Control / Antena Blocks

      An interesting idea, it brings up a lot of tactical possibilities such as tapping into the enemy frequency or taking out the enemy communication device mounted onboard their ship. However, hacking into the enemy\'s communication line should be much harder than just paging through frequencies...
    2. M

      Damage Overlays

      Wow I love this texture! It really stands out a lot more than the tiny scraps and scrapes did, and it looks more damaging too. Good work!
    3. M

      Hinges, axles, pistons, etc.

      I find it funny that this post was bumped by a spambot.
    4. M

      Add range variable to powersupply and repair beams

      What the tradeoff? Every time you adjust the range variable on any other device be it cannons or missiles you need to lower the amount of damage or reload. What is preventing a fighter from making the beam the max distance? Powersupply beams are currently unused in great part due to their...
    5. M

      Quick and Efficient Factory Help

      Chances are you need more power generators or more power storage blocks. You need A LOT to power a good sized factory. Could you provide a screenshot of your current setup?
    6. M

      Some more ideas (and another "walloftext")

      AI-Improvements (or ADA-AI) Slow turning speed is essential to balance turrets. Not only does it prevent people from slapping their largest turret on every ship they have, but it also means that a fighter can outmaneuver the 100% accurate sniping machine of death. Faction hub Not a fan...
    7. M

      A possible solution for the Astrotechno beams: Structural Integrity

      I think we are getting away from the suggestion. Firstly there\'s no reason why both idea\'s cannot co-exist even if they are made into seperate repair beams. Back on topic, I find myself liking this idea for a number of reasons. Firstly, it makes Astrobeams important, if not essential in...
    8. M

      In memory of...

      Are there any plans to release these ships for public download? They have some very beautiful designs, and it would be a shame to see them gather dust and vanish completely.
    9. M

      NERF PIRATES

      Oh Elitism at it\'s finest. Angus, how is he supposed to learn when there are 8 Isanths spawncamping him? Pirates don\'t need a buff they need to scale with the player. They should be super easy when the player just starts and is learning how to fly cores, and tougher when the player has a 300m...
    10. M

      New Faction Modules

      After messing around with faction blocks for a while, I've been jumbling around a few ideas which would be nice to see in the game. I've read a number of previous suggestions, and took that into account when developing my own ideas. Bargain Faction Block Firstly, one of the problems with...
    11. M

      Moose Shipyards

      Hello Pilots, Moose here. I added the Noble Gas Line which currently has 3 ships at the moment. Argon Lithium-II (formerly a civilian line ship) Neon All three of these ships follow the same design philosophy. I didn\'t get around to designing a dedicated warship for the fleet, but Neon is a...
    12. M

      Nerf Pirates. Please.

      pirates are rather easy to avoid, not to mention not that overly common - and certainly, while they can tail you over long distances, you first have to get reasonably close to provoke them. Check your navigation to see what is in the sector and what to avoid and you should be fine. Pirates...
    13. M

      PvP Improvements (must-have)

      First of all why a faction home can\'t be attacked ? This system prevent any faction war and promotes solo player factions which have no sence (yay free invincibility!). How is this Pro-PvP? Are stations considered \'players\' now? Making a homebase vulnerable isn\'t Pro-PvP, in fact it is...
    14. M

      FUEL - Glorious fuel

      Fuel for basic travel adds a survival element, which doesn\'t fit into Starmade. While this isn\'t bad for many games, Starmade isn\'t a survival game, it\'s a sandbox/arcade game. Such a mechanic limits exploration and takes the game away from building and fighting to finding the nearest pump...
    15. M

      Antimatter Cannons hitting ships own turrets

      A lot of people assume that this only happens when you place the turret in front of your cannons, but it also happens when the cannons are in front of the turret, and the cockpit is behind the turret with the crosshairs on the turret. This causes the cannons to shoot 180 degrees backwards to hit...
    16. M

      Alternative weapons

      It is balanced, so a giant blob of super deadly destructive antimatter shot from a giant capital ship can\'t even kill a less then 50 mass fighter? You sir, have some problems. A guided shot capable of bypassing shields and forcing me to spend an hour repairing the damage from one shot even if...
    17. M

      BOBBY AI Mode Ideas

      I fully support the idea of AI controlled fighters. I am fully against the idea of a hard cap of said fighters. I understand why people want it, but I disagree with it completely. It is worth noting that by focusing on delivering and mounting ships, the carrier is giving up an immense amount...
    18. M

      Alternative weapons

      I notice that all of your weapons are anti-fighter weapons. A capital ship getting hit by a few blocks won\'t slow it down much, and the top speed decrease will be used by larger ships more than smaller ships. I doubt big ships need any more of an edge. Note that I\'m not claiming to be...
    19. M

      NPC's, stations, large ships and collisions

      I\'ve started having issues with NPC\'s. I\'ve turned up the spawn rate in sandbox mode and found that this is causing some significant odd behaviors. For one, the AI will not engage station mounted turrets. For the past half hour I\'ve been watching the stalemate that occurs when the station...
    20. M

      Improvements to inventory.

      I\'ve been pondering the same idea. Here\'s a few of my thoughts 1. Provide an Adjacency Bonus This gives a tradeoff between high storage and security. You could clump all your cargo pods together and transport half a planet, but one missile will send it space side. This also allows the pods...