Search results

    1. M

      Pierce/Punch Difference

      I've read this before, but I've had my pierce shoot through WAY more than 5-6 blocks, in fact in some rounds it's gone through more than the punch has, I'm talking 10-20 ish on 100% efficiency (I don't have the wreck in front of me right now, but still WAY more than 6 blocks). Again it seems...
    2. M

      Ditch the Minelayer

      ASSUMPTION : Mines are going to be a zero speed missile. You deploy them, they stand still, and the enemy runs into them. I assume the mines will have the same size/hitbox as a missile shot. UNKNOWNS : Additional weapon affects, and the lifespan of a mine. ----- The Minelayer is a weapon...
    3. M

      Pierce/Punch Difference

      Hello Community, Quick question; what is the difference between pierce and punch effects? I tried searching for an answer but apparently the effect was changed at some point and I can't get a solid answer. I've done some testing myself with a 300 damage cannon with 100% efficiency and couldn't...
    4. M

      Suggestion for Planned Beam Weapons

      The idea of multiple beam types was introduced in the master and slave system. See here for the news post : http://star-made.org/content/new-years-news The master slave system allows you to hook up a \'slave\' computer to a \'master\' computer and the slave computer will have certain effects...
    5. M

      Suggestion for Planned Beam Weapons

      Thanks everyone for posting! Now to address a few points that caught my attention. @NeonSturm I would like this more: x (width) = Damage of the beam (Frequency from light spectrum?) y (height) = Same damage in shorter time (Amplitude or size) z (length) = Distance of Beam Can you...
    6. M

      Suggestion for Planned Beam Weapons

      Reference : http://star-made.org/content/new-years-news ASSUMPTION I am assuming that beams will act as they do now. A constant beam of damage with 100% accuracy and instant travel. No reloads or travel times. I am also assuming that beams will have the same (or similiar) DPS as AMC...
    7. M

      An Idea for Turning Speed

      If you make the turning speed based off of thrust alone then smaller ships won\'t be able to turn as fast because larger ships have room for more engines and more thrust, thus more turning speed.
    8. M

      An Idea for Turning Speed

      This means that bigger ships will always turn faster than smaller ships because bigger ships can have more thrust. Smaller ships should be able to turn faster to aid in dog fights and give them an edge over bigger ships.
    9. M

      Want to be featured in the new Starmade Trailer?

      Are there any size requirements?
    10. M

      Turret Mechanics

      Also is it possible for a turret to fire vertically as in straight above the docking block even though the cannons are horizantal facing? No, Turrets have a blind spot above them. You can mount turrets on the sides of ships to compensate.
    11. M

      tractor beam

      Well I\'m starting to like the limitations on the tracter beam to keep it from being abused. The Locking system, mass restriction, and power drain. At the very least it wouldn\'t be abused if it was added.
    12. M

      Have just one hull colour and instead select colour in build mode

      I think limited color for hull blocks limit creativity. The suggestion asked that we have a basic hull block and we pick the color from the list of available colors already in the game. I see no suggestion about adding hull colors. inventory space restrictions are a bad thing. Whether...
    13. M

      Have just one hull colour and instead select colour in build mode

      With just one hull colour and the ability to freely select the hull colour in build mode I think would add to the game. Having to fiddle with many hull colours or save to buy the right hardened hull for the details you want adds very little to gameplay and stymies creativity. The advantage of...
    14. M

      tractor beam

      When there\'s a reason to have one. Why do you want a tractor beam? It has no use in combat or building, one to have one reason would be to troll people by moving their ships around, but you can do that just as easily by slamming into it. The only other reason would be to give ships a way of...
    15. M

      Faction Balls.

      And we\'ve reached our peak. Pack it up and retire guys it isn\'t gonna get better than this.
    16. M

      The Rant of Big Ship VS Little Ship

      That is an RPG format, RPG formats reward your time with objectively better items to give the perception of progression. If you gave that lvl 10 the stats and items of a lvl 50 he would be just as good regardless of his skill or time he spent playing the game. Under this system, if someone just...
    17. M

      The Rant of Big Ship VS Little Ship

      You simply can\'t expect to kill a ship 10 to 100 times your size solo, it just doesn\'t work even if the enemy pilot is an idiot. You\'re right, this isn\'t Star Wars, this is Star-Made, a game about fighting with spaceships, as such we should reward good piloting skills and good building...
    18. M

      Realistic Graphics Feedback

      Thank you for your feedback Kupu! And keep up the great work. I can\'t wait to see how the graphics will evolve in the future. if you use the dev you may never be able to use your ships on another version or on any servers, so stick to the latest version of the stable game and wait for...
    19. M

      Inverted Corner Blocks

      Both blocks are in the next update and currently available in the Dev build.
    20. M

      Realistic Graphics Feedback

      I'm using the Dev build for my ships now, and I'm really liking the new 'realistic' graphics. That said I do have some feedback on them. While I am aware that Schema didn't make the graphics, I am not aware of who did, so this seems like the best place to put it. If someone could refer to me the...