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    1. Saber

      Render Porn

      haha, I love it. :P Certainly would save a ton of animation time if I could use a proper mocap setup for future animations.
    2. Saber

      Sorry I only make videos for ships that are publicly available. That way if someone sees it and...

      Sorry I only make videos for ships that are publicly available. That way if someone sees it and likes it they can go download it right away. You're free to send it to me and I can offer up my opinion but it won't be a video release.
    3. Saber

      Render Porn

    4. Saber

      Saber's Thread

      Based on my last talk with Schema it isnt impossible, it actually didnt sound like it would be a huge problem, it just hasnt been worked on yet. In the event it won't work though you're correct. I'll need to split some assets into multiple parts. But only things that are a full two meters...
    5. Saber

      Saber's Thread

      On an entirely different note, I wanted to share with you what was created on the stream last Thursday. Several of the items created were developed directly with viewer input. It was a very interactive experience and I had a ton of fun building stuff on the fly with everyone. So without further...
    6. Saber

      Saber's Thread

      I can't give you a set date, but it isn't far off, Schema has been working hard on it and it's been progressing even faster than he first anticipated lately. A net gun isn't going to happen, some sort of stun device maybe but isn't super likely. A ghost busters style trap would also be...
    7. Saber

      Saber's Thread

      Sachys , Dr. Whammy , cleaning the thread up a bit. :P I'm fairly hesitant with something that specific this early on in development. I would consider some quality of life things but I'm not sure I want to get as specific as a urinal, toilet, shower head, etc. I've been keeping those sorts of...
    8. Saber

      Saber's Thread

      Sorry everyone, I meant to post this earlier in the week. Today we'll be doing some 3D modeling for our official stream. I have a short list of decorative assets that are planned for in game use but for the majority of the models created today I'll be using community suggestions. I have a short...
    9. Saber

      Saber's Thread

      Once we've added some new features to the Block Editor to allow for better models in-game. Especially improved hitboxes and things like that.
    10. Saber

      Criss' Thread

      In about 5 minutes. :) (Sorry just saw this post)
    11. Saber

      Saber's Thread

      I've had talks with both Kupu and Schema and we'll have more types of consoles than the current one. So one of those may fit in such an area. You two bring up points which cover some of the main reasons I don't plan to make such a small piece. I understand that something like that could be...
    12. Saber

      Saber's Thread

      I had actually wondered about trying that, as the mesh itself could likely be used as the collision mesh since it's all box-shaped components. However we'll start out with a basic slab-like collision mesh and I can then try out new meshes from there out. You know...it's interesting that you...
    13. Saber

      So I made a something ridiculous...

      Easily the best StarMade video ever. I love you Xacktar . "WEEEEE!"
    14. Saber

      Saber's Thread

      If we only had a straight rail we could. However there will be more than just a straight rail segment added to the game. On top of that it's a feature we'll most likely need eventually anyway so having them added for this component will mean it will be in place for other models that need it more...
    15. Saber

      Saber's Thread

      This is mostly correct (though I didn't know it at the time when I said it myself) The pipes will be going in not in this next update, which will be the NPC update. But the following update, when we will have our new texture pack added, as well as a few other LOD assets. Sadly the handrails will...
    16. Saber

      Ship naming conventions are a fairly personal thing. Some like to use latin-based names, others...

      Ship naming conventions are a fairly personal thing. Some like to use latin-based names, others planets, or creatures. I'd recommend finding something you like and using a system based off that. :)
    17. Saber

      Render Porn

      I can't say for sure, I don't see it as an impossibility, but I also don't know how the code works for that particular feature. It would make sense to have it.
    18. Saber

      Saber's Thread

      I hadn't intended to do a 90 degree angle pipe, but just to explore all options the first version I made was one and it immediately reinforced that it wasn't what I wanted to to do. These two viewpoints are exactly why I wanted to bring it to the community, as I can understand arguments for...
    19. Saber

      Saber's Thread

      It makes zero sense as a fluid transfer configuration, but here's a rough mockup using the new pipes, with an emphasis on the elbows. Just to see how they look when used together.
    20. Saber

      Saber's Thread

      It's a good example of how both Kupu and myself want to create assets that help facilitate players creativity, instead of restricting it with assets that don't fit StarMade's block styles or are far too-detailed to leave room for creative liberties.