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    1. Tomino_sama

      Stargates

      I like this idea and especially like the part where you said \"if the gate is not powered sufficiently you Jump to a random location\" or words to that effect. That\'s a cool idea. Malfunctioning Jump Drives is a common Plot Device and should be in the game! Even if we get something else...
    2. Tomino_sama

      Ship Status

      this is a great idea. I think a simplified image would be hard to generate for all ships though? in any case the is great. With the game beign the way it is, how can the game tell if you don\'t always save your blueprint? Its the only thing it could compare against for the \"undamaged\" state.
    3. Tomino_sama

      return of the death star minigame

      I heard about this as a feature when I discovered Starmade. I reckon I was late to the party though as I haven\'t played this game type. I hope it makes a return, maybe as a Blueprint you can load into the new Servers.
    4. Tomino_sama

      Recycler Drydock for Ships

      It would be cool if you could construct additional Pylons, then connect them to a Ship Recycler (which acts like a big plexstorage you can ony take from) It would work like this. You construct your Pylons around the Ship like a Wireframe. Then you active the Block and it starts to remove...
    5. Tomino_sama

      Junkyard's for abandoned ships

      If the server takes some blueprints and first adds damage to some blocks, while removing a third of the block at random. It could easily spawn a Graveyard of Sorts. The \"Junkyard\" could be spawned with varying amounts of \"block removal\" from the blueprints on the server. The random damage...
    6. Tomino_sama

      Faster Travel Suggestion: Jumpgate cores

      just a note about \"if FACTION no jump\" if you have a mechanic which says, the enemy can jump in on your Faction Base. Players will construct defenses on the bases in a way to exploit this. If you do not allow it, the fleet will simply take a few seconds longer to reach those defences...
    7. Tomino_sama

      SPACE STATION SAVE

      Admins can use the Sector Export Command. If you run a server you can already save your stations using this. You copy the sector to another server and import it with another Admin Command. This is how it should be. If you are not running the server on which you wish to save your station...
    8. Tomino_sama

      New Recipes a Step in the Right Direction. But... [Maths!]

      Gotta Catch\'em All Looks like you will end up collecting/farming recipes lists until you get ones that are really cheap on costs. Not such a bad Meta. If players can trade these items, it create the possibility finding of High Value \"God\" Recipes. If that is how it works that\'s great. All...
    9. Tomino_sama

      Big Ships are Terrible now...

      I found that once I went over 1,000,000 Shield Points that was enough of a buffer. The Main weapon deals over 120,00 per volley and fully auto. It is a Gatling Shotgun Type AMC Array. As many have pointed out. Capitals should be escorted by a fleet of smaller ships. A Lone Capital is a Dead...
    10. Tomino_sama

      Do you need friends to play starmade with well you have come to the right place sir

      I know of an Australian Gamers Clan called Drop Bears. Coincidence? also would get involved, but as UK worry about latency.
    11. Tomino_sama

      A Couple of Ideas that can help Faction homes be safer.

      You can make doors big enough to fly through, and hangars large enough to house your ship. If it really is too big, then it will be able to ignore Pirate waves anyway. If you use the faction block, your station is invulnerable and only faction member can open plexdoors Fill the hangar...
    12. Tomino_sama

      Tractor Beam

      ** If the Core was not exposed, then you need to expose it, by boarding the ship and removing blocks OR use of Salvager Beams.
    13. Tomino_sama

      DON'T delete stuff if you right click it and your inventory is full

      @kaamio it\'s always risky deleting Storage when containing items, you never know if the game will spawn everything in the chest on the ground. I would never risk it. @OP This is definately an issue for me, I wondered at first what the warning meant, but the first time I took a Ship apart...
    14. Tomino_sama

      Tractor Beam

      For moving empty / unpiloted ships and wrecks (of course) use like a docking laser, you shoot the Core and then the mass of the ships is combined, so if you still have more thrust than mass, you can move the ship. If the Ship your want to pull is too big, then it will not move. The Idea is...
    15. Tomino_sama

      Coreless ;(

      You can choose whether or not to build a cockpit / Bridge to control your ship from. I tend to build a room around my Core and Computers, then armour plate it before adding sheilds. you can be quite creative with that. If they get your shields down, they might punch through to your core very...
    16. Tomino_sama

      (FIX)[Catalog issue] Baught a ship blueprint & won't spawn.(FIX)

      Hawkace - the fix you provided worked perfectly! Thanks very much! :D After spending 34Million twice and receiving nothing, I was about to abandon the ship. This has made me a very happy Shipwright.
    17. Tomino_sama

      Warp Gates? Worm Holes :-)

      @warpdrives the speed is limited by the server and when connection drops / bad internet occurs you may hit \"Warp Speed\" this is a Client Location synching issue. The way most games get around this, is to make flying fast only useful in fighting, and travel is done by way of Gates or...
    18. Tomino_sama

      Warp Gates? Worm Holes :-)

      I like this idea, as a method to give stations a purpose / travel large fixed distances. say you want to get to 10,10,10 quickly. Your Faction has a Starbase there, but you are in -5,-5,-5. You could fly all the way there. You could have a second account in that station. either method...
    19. Tomino_sama

      Turning Thrusters

      could just make the thruster directional, giving a thrust as placed facing whever way. then you would get some maths to give the agility stats from thrusters on all X Y Z axis.
    20. Tomino_sama

      Chain docking

      +1 this idea! may be hard with potential collisions to implement? but still would be good.