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    1. RandomEvent

      Anyone notice the ship named "Starter Ship Test" in the new update video?

      On my server I provide all new comers with a filled BluePrint (BP) of a startership. The ship is from the community. http://starmadedock.net/content/betty-startership.2398/ I have enabled this by modifying the GameConfig.xml file in the game root directory. In my case the addition is as...
    2. RandomEvent

      More Random in my "Random"

      I just wondered if I am Random enough? :rolleyes:
    3. RandomEvent

      Advanced Shops ???

      Thanks AndyP. Quick reply too. I will try that :)
    4. RandomEvent

      Advanced Shops ???

      The whole shops idea confuses me a little. I can see there are two types (Standard and Advanced). Unfortunately only the Advanced Shop has a Spawn Shop Keep (you do know it is actually "Shop Keeper" in English??) The block to spawn a shop keeper is actually just a decorative server and no...
    5. RandomEvent

      Avatar Orientation in space and spawn after leaving a core

      You are right Cooper99. Exiting a core is very experience breaking. I have a small shuttle I use to dock with my cargo ship. I enter the shuttle from the rear door and the docking point is also the same area thereby creating a linked corridor that is airtight. The core is about 2 blocks into...
    6. RandomEvent

      New display module variables

      While we are talking about displayable information, I should like to see the HUD much more configurable for such things. A selection of tickboxes would be nice to turn on/off what is displayed. The current options are poor to say the least.
    7. RandomEvent

      ShipYard Basic 300 long x 150 wide 2015-08-27

      A simple bare bones Ship Yard to allow quick testing of small to medium size ships. Has a sorting system for the storage, but needs a little extra work to complete. Have included the .sment file. Use your catalogue importer in the second screen of the current (0.19401) launcher.
    8. RandomEvent

      New display module variables

      BUMP It should be a simple coding exercise to allow many game variables to be added to display blocks. A feature that should be added now rather than later. Please add HPs at least. Anyone like to see other variables added to display modules and what would they be (ideally already in game).
    9. RandomEvent

      Implemented Being able to select by category in storage filtering

      oops, accidently BUMPED this thread. Must be more careful. While you are at it, it would be nice if the copy/paste template feature actually copied storage and display modules correctly, including their links, names and pull list. Currently it does not (v0.19401), multiplayer java 64 bit.
    10. RandomEvent

      Splitting stacked/multi blocks to sell

      Thanks Sounds fun and I might well do that. You are of course, always welcome on my server. :)
    11. RandomEvent

      Can ShipYard designs be copied like BPs ?

      Thanks, then I think I am going to continue BPing everything still and not rely on SY designs.
    12. RandomEvent

      Can ShipYard designs be copied like BPs ?

      The title says most of what I would like to know. A bit more detail on how the mechanics work would be good. Can I take a design and pass it on to another server and if so, how? or do I have to BP it and transfer the files of that BP? Will designs replace BPs and if so how will we share them on...
    13. RandomEvent

      Splitting stacked/multi blocks to sell

      I have a question SmilingDemon. Can we run the dev build client and at the same time play on a release issue server? If yes, I will run the dev build straight away as my client, if not, what do you propose? My host (theSmelter) only installs public release versions. If I need to run a dev...
    14. RandomEvent

      Bug Pirates / Trading Fighters not spawning

      Darkduck You did not say if you have done all that has been said above. Have you gone ingame into the BluePrints (BP) and selected ADMIN tab. Then select a small (Ideally isanth) BP and set ENEMYUSABLE flag (a tickbox) in the PERMISSIONS. To get BPs quickly, press U ingame. If ships selected as...
    15. RandomEvent

      Splitting stacked/multi blocks to sell

      Known bug. Probably the most annoying one for builders. See these threads http://starmadedock.net/threads/object-is-unknown-on-server-re-requesting.20479/ http://starmadedock.net/threads/cannot-split-multi-slot-after-update-v0-19401.20497/ Every update brings more unhappyness and woes...
    16. RandomEvent

      Cannot split Multi-slot after update v0.19401

      Thanks guys, was getting worried I goofed my restore.
    17. RandomEvent

      Cannot split Multi-slot after update v0.19401

      Is it just me? After shipyard update and a restore, I cannot split Multi-slot items. When I try to split the group I get... Object is unknown on server: Re-requesting. Any ideas if only my server or are others having an issue.
    18. RandomEvent

      Long timers

      This may not be the best place for this post, but it is support for others. Anyways... I have posted an image (below) an example of using Flip-Flops (FF) [ID 667] as a timer. The previous method of chaining timers is cumbersome and time consuming. At first the idea of FF is slow, but as they...
    19. RandomEvent

      [SOLVED] How to move a station ??

      Thanks very much for that thakyZ, much appreciated.