Search results

    1. Benevolent27

      Advanced Build Mode: Separate remove/build sizes + Allow typing of numbers

      Yeah, that one is definitely broken. It'd be nice if it would also remember the last value I used too.. because it compounds the problem when it forgets everything.. and then I have to set the value again and again for multiple rings..
    2. Benevolent27

      Universe Seed - Easy Server Configuration

      Hi! So this is a simple suggestion. The idea is to allow servers and players to modify all the server settings from a "universe seed" file, which would simply be a zip file containing the configuration files. Each world could use different universe seed file and be switched easily. Right now...
    3. Benevolent27

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      You could possibly have something similar to this already. Just give power capacitors 100 times the capacity. Increase the amount of power weapons use 10-fold. The only part of this that won't work too well is that bases would also regenerate slowly and would not regenerate while the sector...
    4. Benevolent27

      Recognized Player Quarters

      With this, I could trust my faction members. I think this would really encourage factions more. I really like this idea. Personally, I was very hesitant to recruit for my own faction, for fear that my new members would just take everything I worked hard for. This would eliminate that...
    5. Benevolent27

      Advanced Build Mode: Separate remove/build sizes + Allow typing of numbers

      Hi, so this is a multi-part suggestion aimed to help with server lag and also playability of the game when building with the advanced builder. One suggestion is to give more control to admins to moderate lag, another is to help assist players in building and removing blocks with less tedium...
    6. Benevolent27

      Read by Schine A more Realistic Feel- Hear me out:

      But isn't it fun hunting down a thief and destroying their base? Not so easy when they have an invulnerable home base to hide behind, is it? I agree with Zero. Partly, because we need villains to have heros. We need challenges to make the game interesting. And the possibility of loss gives...
    7. Benevolent27

      Simplify hull/armor blocks

      Yep, because paint normally is not recovered in construction. If a board is replaced, it has to be repainted over. Also, if there is to be 1 type of hull that is painted on, then it would only complicate things if people also had all the colored versions of the block as well, and would kind of...
    8. Benevolent27

      Read by Council A simple suggestion about Targeting

      Ok, thanks. Personally, I think lock-on missiles, as they are now, have pros and cons. Ships can use radar jamming or just attack back with lock-on missiles, but I would like to see see radar jamming a little easier to use for larger ships, to help force more use of other weapon types. I...
    9. Benevolent27

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      Hi, thank you for your response! :) Perhaps I was a little severe with how I stated that. I think mining is an important part of StarMade. Without it, the game loses something essential. It takes work to build a great ship, and because of that you can be happy with what you create. But my...
    10. Benevolent27

      Approx 9 million power generation in approx 70,200 cubes

      Well, it's a specific use for sure; there are pros and cons to it. It isn't always better. I really do like your idea to run several of the long-delay rechargers in series! However, on the server I play on, they limit you to only 2 entities that supply shields and they also limit the size of...
    11. Benevolent27

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      Well, I think the reason fuel is wanted by many people is because it is more realistic and it adds factory systems, which people like to build. I don't think the entire system should be changed to fuel, because many people probably like the way it is right now. Who wants to HAVE TO mine...
    12. Benevolent27

      Approx 9 million power generation in approx 70,200 cubes

      Well, I tested for this on a base, using a logic clock to fire a weak beam continually at the base, and it didn't keep the docked shield supply entity under fire. It still charged up using the normal charge rate after 60 seconds, even while the base was under attack. Keep in mind, I tested on...
    13. Benevolent27

      Simplify hull/armor blocks

      In a way I like this. Perhaps there could be some "paint thinner" added as well to remove color from blocks. To me, this would be a good mod idea for the game.
    14. Benevolent27

      Simplify hull/armor blocks

      I like the premise here, but I don't like the idea. I think making wedges and other blocks is good. But, I do have an idea which would accomplish the same goal. In the advanced build menu, add a "smoothing tool." When using it, it automatically detects which blocks are near and places the...
    15. Benevolent27

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      Hi, so this is a pretty simple idea at the root of it. The AIM is to make smaller ships more useful and help larger ships be a little less annoying to use by introducing fuel/ammo based versions of already existing blocks and adding a new block to make use of stars in farming. New Weapon...
    16. Benevolent27

      Recognized "Point at" navigation key

      Yes to the main idea, and Yes to this as to how to implement it.
    17. Benevolent27

      Read by Council A simple suggestion about Targeting

      I like this idea too, but I'll add that the person would still need to have the entity within the targeting circle to make it fair. Just selecting the ship and firing would be overpowered in my opinion. If this were implemented, it would give priority to ship that has been selected from the N...
    18. Benevolent27

      Approx 9 million power generation in approx 70,200 cubes

      This is an old thread, but there were some interesting aspects to it and many people are still using the information here. As of the current version right now, 0.19488, I did some testing last night and here is what I found. I did not calculate everything exactly and come up with formulas. I...
    19. Benevolent27

      Read by Council A simple suggestion about Targeting

      I did a search for a thread like this, and couldn't find one. If there is one already, I apologize. But here's my suggestion. Allow players to select a target from within their targeting circle and stay locked onto it when using lock-on missiles. I suggest this because I tried to PVP someone...
    20. Benevolent27

      Bobby AI Modules, Crew Members, and Wireless Logic Blocks

      Hi, thanks for the response. I like your idea of giving commands to AI ships via a wifi block. It's similar to the idea to my idea to give commands to an AI ship to dock to the mothership (extra ideas 3 and 4). I'm curious, which idea do you think is overboard and why?