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    1. Benevolent27

      Read by Schine Mobile Shipyards (shipyards on ships)

      How about limiting the size of a mobile shipyard to be 50 by 50 by 50? This way carriers are possible, but people would still want to build bases to have larger shipyards. (I don't know about you, but my shipyards are usually 800x500x800 or so on my base, or larger. I think building a carrier...
    2. Benevolent27

      Recognized Display Module

      Math is essential. Perhaps something like $calc(%variable1% - %variable2% + %variable3% * (%variable4% + %variable5%)), also %INT(), $round(), etc. I also suggest having a variable for every stat of the ship that is currently available in the DEL menu. And in addition, add local variables...
    3. Benevolent27

      Recognized No Power/No Lights

      I don't understand why there would need to a build mode flashlight when a ship's lights turn off or flicker. Firstly, because build mode already has a "lighten" mode. And secondly, if your ship has no power or is overheating, you probably aren't going to be too worried about whether you can...
    4. Benevolent27

      Recognized Ship Beam sizes

      Ok, so I like this idea, but I also think it would need to be carefully implemented and there's a lot more to consider than what may meet the eye. This is a cool idea, and I agree with it for many reasons, but this would dramatically affect the way weapons work. I'll bullet out why I like the...
    5. Benevolent27

      Recognized No Power/No Lights

      I agree with both of you. However, I think the mechanic that would make lights flicker could possibly lag the game. It would need to be tested. However, if it did not introduce any significant lag, then I say flicker while overheating, off when no power. However the "off" would still be...
    6. Benevolent27

      Experience in combat and some possible solutions.

      Well, I don't generally use overdrive modules anyways, unless I really need to keep the size of a turret or entity down for some reason. Typically I don't have a reason to do this though. I have used them in 5x5x5 fighter cubes before though, when dueling.
    7. Benevolent27

      Recognized Sharable Star Charts

      That could also work, especially when first implemented. However, it would be lacking some pretty important components. Having different sets of comments and maps gives more freedom to players to take on different roles more easily and gives different roles to a different StarCharts. I'll...
    8. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      I went ahead and expanded on the idea a bit, to introduce a "Charge-Up Module," which would have the sort of effect I discussed with you on damage beam, but would also introduce a new game mechanic for other weapon types too. :) I can see your point and I certainly don't want to discourage...
    9. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      Well, DOT weapons *could* still be used by a larger ship on a lot of turrets, don't get me wrong. Imagine a bomber flying in and anti-aircraft rounds exploding everywhere. If there are enough projectiles coming from enough vectors, and the pilot isn't moving around enough, they could most...
    10. Benevolent27

      Recognized Sharable Star Charts

      I can see your point too. :) Perhaps your concern is more how I have it organized. I agree that that part could use some work. I am imagining convoluted setup screens. So, after thinking about it a bit.. Perhaps they could work more like disks, where each disk contains one galaxy map...
    11. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      Thank you for your response! 3. Oooh, I like the color system! I think the "red" would need to be flashing and have some urgency to it, to freak the player out a bit. 4. I think there could be more differentiation made between damage beams and cannons personally. However, one of the pro's...
    12. Benevolent27

      Recognized Sharable Star Charts

      Thank you for the +1. :) For me, I would prefer it to be full-featured from the start, because it would help the transition be more appreciated. Imagine if everyone only has 1 StarChart that is not tradeable and is hard-wired into their player file. Then the core idea is fundamentally...
    13. Benevolent27

      Experience in combat and some possible solutions.

      I said it that way because it's said that way here: https://starmadepedia.net/wiki/Ion_Effect_Computer Though I can see how that would seem misleading. It is correct that the damage output becomes 4x times the normal weapon damage at 100% effect, but the total module count is 2x, taking into...
    14. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      I can see how that could work to encourage the use of smaller ships. I do have to say though that I think whatever measures are taken to balance a game, they should be not just effective, but they should also make sense within the context of the universe they take place in. Artificial...
    15. Benevolent27

      Recognized Build Mode Flashlight

      A flashlight mode could allow extra highlighting where it is necessary. To add to this though, perhaps the existing "lighten mode" could have a slider and at a higher setting allowing all black/darker colors to be clearly against the night sky.
    16. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      Ooh, I do like the acid cloud idea. One of the main tenants of my idea is to focus on AIMing and movement as being important parts of combat. An acid cloud type weapon would force players to have to move around, or face the consequences. Now, about turrets hitting the same spot. From my...
    17. Benevolent27

      Recognized Sharable Star Charts

      Thank you. :) I think maybe some of the future add-ons to the game could provide this kind of functionality. This sounds to me a lot like jump drives from certain movies, where they have to take the time to calculate things exactly or risk jumping into a planet or asteroids, and if they don't...
    18. Benevolent27

      Experience in combat and some possible solutions.

      I think when they finally get the modding API up and running, we'll be able to have the kind of control you'd like. If and when this happens, I wouldn't mind testing out your system. :)
    19. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      Ok, hello there. Sit down and have some tea. So with the current state of thrust, weapons available, and turrets, there really isn't a whole lot that a smaller ship can do in most of the PVP fights I've seen. What I've noticed is that large titan ships just sit there and rely on their turrets...
    20. Benevolent27

      Experience in combat and some possible solutions.

      There is a problem with the logic that since the ships could not outdamage the shield regen, there is something wrong with the game. To me, that indicates that the ships were not built right. They should have had stronger weapons. Ion damage does 4x the damage when it's at 100% effect. When...