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    1. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      First, let me say, thank you for your feedback. :) And now, let me make a few points. 1. Balancing is important for any weapon and ANY weapon can be under or overpowered. I'll give an example of a ridiculously underpowered implementation. Let's say the shield disruptor adds a DOT, and that...
    2. Benevolent27

      Read by Schine Intergalactic wormholes, And player spawn relocation.

      Technically you are right. They are named wormholes. But they behave like black holes, so I call them black holes.
    3. Benevolent27

      Read by Schine Intergalactic wormholes, And player spawn relocation.

      I like the idea of wormholes. I don't like the idea of there only being one at the center of the galaxy. I can see a wormhole being much like a black hole, except easier to use, and I would like that. Here are some of my own ideas to throw out there: -Perhaps wormholes could be unstable, with...
    4. Benevolent27

      Recognized Raw Resources used in Shipyard BP Construction

      I appreciate your input, but to each his or her own. I will add a synopsis to the top, giving the general overview of the idea, and also edit my post to trim the fat. :) But, to make my case for longer posts, have you read any wiki on any video game? Just for power reactors in StarMade...
    5. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      I'm not saying a small fighter should be able to kill a titan, and I don't think my suggestions here would allow that. What part do you think is "massively overpowered"? What I am saying is that the game needs balancing to encourage players to use smaller ships and develop fighter skills...
    6. Benevolent27

      Recognized Raw Resources used in Shipyard BP Construction

      TLDR version: I am all for this idea, BUT I think people need to work for the solution to get it set up. How about we have a machine that creates recipes, and then another that uses those recipes to automatically create the items a shipyard (or factory) requests? Also, let's implement a good...
    7. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      Hmm.. Nano hacking bots. That's interesting! Though, for the sake of avoiding confusion, I feel it should be noted that this is an idea for a status effect, nanobots "hacking" being the delivery system. What do you think about the nanobots basically sticking to the outside of the ships, and...
    8. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      Ok, so I've brainstormed the heck out of this. If some feedback could be given on what might need expanding on (or shrinking) for it to be given further consideration, it would be much appreciated. :)
    9. Benevolent27

      Recognized Sharable Star Charts

      Yay! :) I like that idea, but I would suggest it have an overlay option, so it can be turned on and off. Also, the ships should disappear off the map after a bit of time, so that you don't get a lot of phantom ships showing up everywhere, cluttering things up. Yes! I think that is a...
    10. Benevolent27

      Read by Council Ship Transponders

      I like the idea of scanning to show them on the map. I'm not sold on the transponder block though, since I'm unsure what it would add to the gameplay. Here's an idea, based on the things I liked. How about a radar scanner that increases your range for seeing ships/planets/asteroids with each...
    11. Benevolent27

      Recognized No Power/No Lights

      Logic not working when a ship has no power is a different idea than what I was referring to. This post is about lights turning off when there is no power. What I was referring to would be that the state of a light would still be considered "on" for logic purposes (in agreement with Achriel)...
    12. Benevolent27

      Recognized Ship Beam sizes

      lol, it's ok. No worries. :) This wouldn't potentially look bloody awesome, it bloody well would look awesome!
    13. Benevolent27

      Recognized Ship Beam sizes

      Um, I have no idea why you are saying what I said was crazy.. If a beam is widened (as per the poster's suggestion) to do damage across the area that would normally take 4 beams, why shouldn't it draw more energy just like 4 separate beams would? But uh, thank you for not thinking the rest of...
    14. Benevolent27

      Read by Council Break up Build Operations into Smaller Chunks

      Hi. So this is kind of simple. The purpose would be to reduce lag and prevent people from getting kicked off a server when performing a large operation. Here's the problem. Right now when I try to place a larger section of blocks, maybe a 50x50x50 block, my game freezes for a long time and...
    15. Benevolent27

      Recognized Sharable Star Charts

      So, do you guys think a person should lose their Starchart data when they die (and the server is set for players to drop their items), or should it be more like a memory that cannot be lost by dying?
    16. Benevolent27

      Simple Suggestion: Set waypoint to selected entity

      I looked for another thread that discussed this, but could not easily find one, hence my post here. It's simple really, if you have something selected, allow a person to press a button and it sets the waypoint to that entity. For example, maybe there is a ship 15km away. Allow the person to...
    17. Benevolent27

      Read by Schine Being able to save coordinates when you are not actually there

      I agree with this. It's really annoying not being able to save custom coordinates. On one server, I was 38 jumps away from spawn, and the server has a custom spawn location. So it's common for people to not be able to get back and ask all the time, "wait, where is spawn again?" If people...
    18. Benevolent27

      Recognized Build Mode Flashlight

      A few new thoughts. I think a "highlight edges" and "lighten" flashlight would be better. Perhaps the diameter of the highlighting and shape could be set. For example, set it to "square" and a size to 3, and it will highlight a 3x3x3 area, centered around the block you are looking at. It...
    19. Benevolent27

      Check if player is stuck, autmatically move to open space

      This is really a bug. The game is already supposed to make sure you don't spawn into anything, they just need to work on their code a bit.