I like your idea of an overcharge function for weapons. What do you mean by it being a mini-game though?
For hacking, it doesn't have to be complicated at all. It could be as simple as pressing a button. The reason I suggest it is because it would open up a new dimension of attack, giving...
Build mode allows cubes and rectangles. It does not allow outlining an area and then filling it. I'm not sure which was the intent of the original poster, but Jayman said it well to help redefine what would be NEW and useful for StarMade, see the below quote.
I suggested a very similar idea in my megathread, Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!
You might like some of the other suggestions I made there too, if you'd like to leave some feedback. :)
I think he talking about a method of rendering that was present in a minecraft mod (Optifine), which drastically increased the FPS. Basically, Minecraft would render every single block in a chunk. But Optifine would limit the rendering to only what was visible. For me, I'd get about double...
This sounds like an interesting idea for a mod.
Now if only they'd implement modding for weapons systems. I imagine it'd be easy enough to copy a damage beam weapon system, severely limit the range, boost the damage, and set a "ignore shields" modifier (as is present for warheads).
Though, I...
When tracking down the origins of the weapons systems, I looked through perhaps 4 or 5 different classes related to the missile weapon, "org/schema/game/common/data/element/ship/ShipDumbMissileElement.class," being one of them. As far as I could tell, this class was referenced in the code as my...
Ok. But how would one copy the weapon to have 2 types of missiles? As I see it, there is no way to create a <DumbMissile2> weapon type. I can create the blocks, but not duplicate the weapon functionality. That part of weapons systems is buried deep in the StarMade code and is static. As it...
My suggestion here is simple. For modding, just let us know what is currently possible and what is not, also show what next options may be opening up. I also suggest you present this information on a wiki page. This way people will not waste their time trying to do the impossible and can also...
Purpose: These ideas are pretty simple in concept. The goal is to open up options to ship builders to more fully decorate their ships, without having to put a bunch of low HP/low armor blocks to the hull.
1. Mimick Armor - This is a new type of armor that is more costly to make, taking a...
Regarding hacking, the counter I proposed was that the larger a ship is, the harder or longer it takes, and the ship owner being hacked also has the option to actively thwart the attack. Then if the hacker is thwarted, they can be punished with a feedback computer. I think a firewall is an...
Well, just to demonstrate the current difficulty I am having, and why I think a simply "copy" function is needed...
Here's what I did in my venture to copy a weapons system. I made a new block called the "SuperCannon Module" and another one called "SuperCannon module", using the Block Editor...
Oh, I'm well familiar with blockBehaviorConfig.xml, BlockConfig.xml, and the server.cfg. I edit these on a regular basis. I use the Block Editor to create new blocks and skin them though. I have also looked through the source code a bit, but it's obfuscated and I don't particularly want to...
Here's how I think it could be implemented.
On the map screen, there is a "Plot Course" button which opens a static "Plot Course" window in your map screen. Then each point you set is added to the list of coordinates. You can also manually type coordinates in if you'd like and change the...
With the new counsel in, they've been reviewing threads quite a bit, so I was doing some searching for things I'd like to see. I found your thread and thought I'd bump it and add to it a bit. :)
Thank you for your response. I am glad to hear that the general direction is heading in this sort of direction. :) I hope for a time when explorers are rewarded for their travels! I do enjoy exploring, and StarMade has a great framework laid out for this so far.
So, currently I think there is already a good basis for block creation and custom server settings. However, I think there can be be some work done on these, and I think a few additions of usability would really go a long way toward opening up their use. This is by no means a complete write-up...
I like this! Manually plotting around a star is quite annoying. You would think in the futuristic StarMade universe, with jump-drive technology, they'd have a way to plot a course, right?
How about being able to save routes a well? (the game would set the starting point of a route as the...
I went ahead and updated the relevant keywords for this post based on your reply here. Thanks. :)
I know that it is obvious that trading needs to be implemented (you and I know it, and Shine probably does too). I did this suggestion to help support another idea though, "StarCharts," which...
Sticky flares! That would be HILARIOUS! I love it!
As for the charge-up effects, my idea is just an example! I think there are so many ways to implement DOT, charge-up, and status effect weapons. My ideas are not the only way to do em. I do like to throw ideas against the wall though and...
Alright, so you think combat is exciting and smaller ships have the upper hand, and nothing needs to be done to help make combat more exciting and to encourage people to use smaller ships. You say it is "crappy pirate AI" in my comparison. But you fail to realize that a "fleet" someone makes...
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