I do agree that it's a bit ridiculous tearing down a whole ship just to repair a few blocks. Lol. It would be nice if they streamlined the shipyard function a bit.
Yeah, I know about disabling docked/turrets, but at the same time I WANT to target turrets. Also, disabling docked/turret entities in nav doesn't solve the problem for groups of pirates. If you've ever sat there for several minutes while hunting pirates, losing your target over and over...
Well, I don't think maintaining a permanent lock is a good idea, because it would encourage people to be even lazier with how they fly their ship. Currently, a small ship can evade the lock-on missiles of a large ship and I think that's how it should be. A person should need to have the target...
Yeah, I completely agree about blueprints. I lost quite a large number of blocks to shipyard bugs before. I only use the shipyard currently to deconstruct smaller ships.
If you ask me, they should rename the "Repair" function of the shipyard to "Rebuild," because that is essentially what it...
This is one of my pet peeves with StarMade. I have to rest my creative bar a lot. I think it should work like a personal storage bar and remember the status.
Connect 1 randomizer to 10 blocks. You now have a 0 to 9 output. If you use each output as a single digit number.. and build additional groups.. let's say.. 10 more groups, then you can create a random number between 0 and 99,999,999,999.
I do like the x-ray vision idea! And lock-on repair missiles.. hahah. That would be hilarious.
I think that, just as in real life, there can and should be more than 1 way to do things. I don't think giving the AstroTech beam this functionality would make everybody want to stop using the...
This is a little outside the scope of my idea, which is simply about being able to maintain and switch targets intelligently (rather than relying on the current system that changes targets willy nilly simply because they are nearby each other, causing a person to constantly lose lock).
But, I...
I can see your point. That's why I am encouraging people to give their own ideas on the matter. I just gave some examples as possibilities. I have seen mini-games in other games before to serve as a "challenge" and for some of them I really like them, while for others they seemed hokey. The...
I like your thoughts on hacking! I hadn't thought of hacking an individual door or button. This would make boarding a lot more practical. I also like the idea of hacking for intel, such as information about the enemy's systems.
I agree with you that 1 small ship should not be a threat in and...
Thanks! My goal with this idea was to make decorating ships more practical and interesting. :) For Mimick Armor, I think it'd be cool to be able to change how a ship looks at the press of a logic button.
I think this would be useful, especially if more features are implemented in the game, such as display modules that can have their text changed based on another display module. (Think quests or dynamic dialogue)
Hmm, interesting. I do like the idea of NPC's being able to repair a ship. But at the same time, I think the AstroTech beam could use a bit of a buff to make it actually useful.
That's an interesting concept about the special build mode. I think I'd prefer a "Build in Virtual Sector" mode...
I know shipyards have a repair function. This idea differs from that in that Astrotech would be used to selectively repair. I don't know if it would be realistic to have an entire ship be rebuild if it is hit by an AstroTech beam. Plus this would reduce the uses for it.
One reason someone...
Alright, so this idea is to give astrotech beams the ability to repair a ship using a blueprint. You press R on an AstroTech computer, a menu opens, and you insert a blueprint. Connect the astrotech beam to a storage. Behind the scenes, blueprints would have a unique identifier number. When a...
The title basically says it. I think it'd be useful to have a "date" column for blueprints. This would enable sorting from earliest to latest or vice versa. It would also allow us to see when the blueprint was created (or uploaded to a server).
The reason for this is that as I grow my...
Ooh, ok.
I like your suggestion because it adds another dimension to combat and rewards skill. A person who can pilot well and multi-task how they fire their weapons will have a greater chance of defeating their enemy. I also like the suggestion that it be a module, rather than as a...
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