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    1. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      I'm just not sure what they would need to be broadcasting that would be so important. Perhaps it would be a necessary part of fleet controls. This would be the IN for the hacker. They would need to break down the firewall, decode the signals, and then they could issue commands to certain...
    2. Benevolent27

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      Hmm.. this is a bit of a complicated thread. For me, I think that many of the ideas are good, but I don't think they should all lump in together with "faction points." First I'll respond to your thread, and then I'll put my idea out there instead, which comes from a different prism of...
    3. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      Hmm... That is an interesting concept.. intercepting and decoding signals. Though I'm not sure how practical this would be. It does seem to sort of add a logic to hacking though. Hmm.. I will need to think on this.
    4. Benevolent27

      Recognized Fuel mechanic proposal

      I like the idea of fuel in ADDITION to the current power system. I had posted a similar idea here. I also like the idea having alternative ways to make energy. For example, nuclear reactors, solar generators, mining and processing fuel from planets that burn in tanks. Each one would have their...
    5. Benevolent27

      Recognized Simple Suggestion - Inner Ship Remote Toggle

      Hi, so I am suggesting there be a setting to change how inner ship remotes toggle. Left-Click to turn them on, Right Click to turn them off. Have this be a setting in the config, so it could be used either the way it is now, or this way. The reason I suggest this is because lag creates all...
    6. Benevolent27

      Read by Schine Holographic Astronaut Projection

      This is a concept where a person can create a Holographic station and "Call" other people with it. They would appear on each other's holographic display, looking like the holographic ships do when building on a shipyard. This would have 3 parts: two platforms and one computer. One...
    7. Benevolent27

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      Haha, thank you for taking the time to read my post. :) I'm glad you agree with many of my suggestions! 2: Not to demand agreement on all things or anything, but.. Why no flare guns?! lol. I know I am throwing a lot of things on the wall to see what sticks, but I think it'd be fun to be...
    8. Benevolent27

      Bug Attached Entities stop taking damage after breaking off

      Ok, one more recreation story: 1: I spawned in some pirates and killed em all. I used the /clear_overheating command, and boom, the turrets popped off one of the overheating ships and went ghost mode. I could target the ghosties on the N screen, but not kill or touch them. The cannons also...
    9. Benevolent27

      Bug Attached Entities stop taking damage after breaking off

      My Theory: I think that the entities that became invulnerable were not showing up on the N screen. When they are added to the N screen, something makes them invulnerable. That something is reset sometimes when the game is restarted, but not always. When I first ran into the issue, the same...
    10. Benevolent27

      Bug Attached Entities stop taking damage after breaking off

      Yes and no. When I was doing my testing, I restarted the game several times and it persisted originally. However, I just started my game and tried attacking entities and I was able to kill them all. This is strange, but one thing that changed is that I had removed some of the entities...
    11. Benevolent27

      Bug Attached Entities stop taking damage after breaking off

      I am able to bump into them still. The weapons were actually hitting. I also had separate bugs during the same testing round, but I haven't isolated those bugs yet. They had to do with docked entities as well, but which were longer than 50m and still attached to the ship. Also had ghost...
    12. Benevolent27

      Bug Attached Entities stop taking damage after breaking off

      Hello there. I am posting this so I can link to it on the StarMade bug tracker and include images. I did a search for this issue and did not reveal any results. I found it difficult to search, since there were a LOT of unrelated results and I couldn't quite narrow it down, so it is quite...
    13. Benevolent27

      Recognized More Permissions

      Just FYI, you can dock an entity for doors and then set permissions for that entity, so that only certain levels of members can open those doors. This doesn't work for factories though, because factories cannot be placed on a ship entity.
    14. Benevolent27

      Recognized More Permissions

      I created a permission system for factories, by using shifting inventories and a complicated logic system. The permissions are set by using a faction module on a docked entity and a button on it, and then wireless logic to control the system on the base, with faction permission modules...
    15. Benevolent27

      Recognized Blast Barrier Block

      I like this idea. So as to not break everyone's logic, perhaps there could be a way to switch it. What I would suggest would be a new block called something like a "force field controller," which works like a rail speed controller. You can toggle between the states. When the force field is...
    16. Benevolent27

      Read by Council Inherit weapons from docks.

      I think he means allowing direct control of a docked entity's weapons, while being in the main ship. You'd basically just "inherit weapons" and then they'd show up on the weapons screen, shooting in the direction of the weapon orientation, and aimable by the user. If I am right, then I like...
    17. Benevolent27

      Read by Council A simple suggestion about Targeting

      When your ship is 7m blocks large and takes about 30 minutes to turn in 1 circle, your turrets are your main weapon. If you have user-controlled weapons, you probably won't be able to use em. Just saying. ;) But either way, turrets have better AIM, attack instantly, can have much more power...
    18. Benevolent27

      Read by Council A simple suggestion about Targeting

      Not when the turrets you have are gigantic. Then your turret is your main weapon.
    19. Benevolent27

      Read by Council AstroTech Beams - Repair using a blueprint

      It seems to me that they are more interested in pushing out new features right now than working out bugs, but I have been seeing a few fixes to the shipyards being released here and there with some of the patches in the last few months. We'll see.
    20. Benevolent27

      Read by Council A simple suggestion about Targeting

      All my ships now have gigantic turrets on them. But it's not exactly exciting sitting there letting the turrets do all the work. The only thing I do now is sit and watch. No more targeting frustration for me.. I guess..