I don't know. It's on single player with modest graphics settings. The game had, I think 4 gb of RAM allocated, and I have a 3.1 quadcore phenom processor. I could reproduce the same result multiple times.
Allow a few variables to collision damage to make it more customize-able.
1. Collision damage: This would have a a few values to set.
A. scale of intensity: The harder the hit, the more damage, as set by an exponential value.
B. Damage Cap: This would cap the max damage a collision...
Yeah, I imagine this would be the way it's implemented, because it'd be easier on the server.
I wasn't really considering modules of these kinds, I was just thinking of the purely decorative blocks, but now that you mention it, that would be pretty cool too. I can imagine thruster animations...
So basically, on one of my ships I had docked a bunch of plate entities to my ship, and then horrendous, horrendous lag happened. I noticed that the plates were jittering back and forth. I've noticed this on other docked entities too. I was able to solve the issue by using a rail speed...
So this idea is simple. It's to allow decorative blocks which are animated to have their animations turned on or off via logic. I think this would be a cool way to animate many types of logic circuits, besides blinking lights, to make it look like it's doing something.
Yeah, but it's not really a complete solution, right?
Though I don't think it'd be a bad idea for there to be a restart script included with the game though, because why not? I've seen admins for some of the top servers struggling with getting a solution that works well.
I was going to say this same thing, though I think you worded it better than I would have.
To flesh out the idea a bit more though. I think it would be cool if people could still all talk in the same chat room, even if playing on these "merged servers." There could then be chat rooms just for...
Yeah, I think freeing up people to change color and block shape would allow better creativity and modification of ships. If someone wants to make a purple and white ship with advanced armor, but then change it up to orange and blue, right now all the existing armor they have is worthless and...
You don't want to mess with David. His ships can crush worlds.
But don't forget about Steve, Miranda, Michelle, and George, and their children. Think of the children! Won't somebody please think of the children?!
I agree with this. Though this reminded me of another idea I had, which was to expand the "remove/replace filter" inversely. Basically you could set the filter to remove ALL block types, except 1. So a player might choose NOT to remove rail turret axis, but to remove all other block types...
Hello there!
So this concept is to create new functionality for the build helper, utilizing the concepts of copy/pasting. Players would be able to create their own custom build helper, either by selecting an area OR by selecting a center block of an entity (basically the reverse of placing...
lol, point well made. The graph was very convincing, but seeing all the sad kittens with Sarah Mclachlan playing in the background is what really clinched it for me.
Though I have never actually done this myself, I have come very close a few times and I dread the moment it happens to me. The...
I agree that a small ship should not be able to bring down a titan by pounding on it for 30 minutes, but this concept wouldn't allow for that either, because it wouldn't stack indefinitely. The ship would still need to have powerful enough weapons to overcome the shield recharge, even with the...
Right now some of the issues with auto-restart are..
1. Hard crash: This is easy enough to solve for either windows or linux. You can create a script that simply runs the server, if there's an errorlevel on exit, it restarts it. If not, then the script ends. Boom, simple.
2. Soft Crash...
Sure, why not? Parts of my idea here have been modified based on the suggestions of people responding. :) If you'd like, post a reply with a link to it here when you're done.
Well, it's not dead so long as folks still want to respond. :)
I agree that flares should not have an instant cooldown time. I'm thinking it should be like 1 minute per flare. I also like the idea of them using an ammo of some kind too. :) Perhaps one of the ingredients of the ammo would...
I was about to post a thread suggesting this, but found this in a search. I think items in space should have a navigation option to show. For items that are within maybe 10 meters of other items, it would group them into one object. This way it would also show items dropped by other player's...
I've had a very frustrating time with these fleets. I created 2 fleets today to test the mining. I keep having ships randomly disappear.. The first fleet had 5 ships, and 2 disappeared while docked. The second fleet had 10 ships, and 4 disappeared into thin air. This was after relogging...
Does anyone know if there is a bug about the asteroids respawning inside of each other? The server I've been playing on decided to turn off the auto-respawn of asteroids, much to the dismay of the players, because they said they kept having the issue where asteroids were respawning inside of...
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